Build and run your Dungeons & Dragons 2024 (D&D) campaign on World Anvil!

START NOW

Homebrew

Mirror Weaver

Core Mirror Weaver Traits
Primary Ability Charisma and Dexterity
Hit Point Die 1d8 per level
Saving Throw Proficiencies Charisma, Wisdom
Skill Proficiencies Choose any 3 skills
Weapon Proficiencies Simple Weapons, Hand Crossbows, Chakrams
Tool Proficiencies One musical instrument or artisan tool
Armor Training Light Armor
Starting Equipment Choose A or B: (A) Leather Armor, 2 Chakrams, Musical Instrument of your choice, Entertainer’s Pack, and 19 GP; or (B) 90 GP

A mystical support class that manipulates reality through illusionary mirrors to heal allies and mislead enemies.   Mirror Weavers summon illusionary reflections called Shards that heal allies and confuse enemies. Their magic blends illusion, restoration, and spatial manipulation, allowing them to control the battlefield while keeping allies alive.
Becoming a Mirror Weaver...
As a Level 1 Character:
Gain all the traits in the Core Mirror Weaver Traits table. Gain the Mirror Weaver's level 1 features, which are listed in the Mirror Weaver Features table.
As a Multiclass Character:
Gain the following traits from the Core Mirror Weaver Traits table: Hit Point Die, proficiency in one skill of your choice, proficiency with one Musical Instrument of your choice, and training with Light armor. Gain the Mirror Weaver's level 1 features, which are listed in the Mirror Weaver Features table. See the multiclassing rules in multiclassing to determine your available spell slots.
Class Features
Core Mechanic: Illusion Shards   Starting at Level 1, Ying can create magical mirror constructs.   Illusion Shard   Bonus Action to create within 30 ft.   Stats:   AC = 12 + proficiency HP = 5 × class level   Max Shards:  
  • 2 at level 1
  • 3 at level 7
  • 4 at level 15
  If destroyed, shards shatter harmlessly.   Shard Aura   Each shard emits a 15-ft aura. Allies in the aura regain:
  • 1d4 + Charisma modifier HP at the start of their turn.
  Healing increases:  
Level 1 – Mirror Shards   Create illusionary healing constructs.   Level 2 – Dimensional Step   Bonus Action teleport 20 ft.   Uses: Proficiency bonus per long rest   Level 3 – Subclass   Choose:
  • Life Exchange
  • Resonant Illusionist
  • Fractured Reality
  Level 5 – Shard Resonance   If two shards overlap:
  • A creature, healing is doubled.
  • Enemies in overlapping zones take 1d6 psychic damage per turn.
  Level 7 – Mirror Burst   As an action Detonate a shard.   Effects:
  • Allies in 15 ft heal 3d6 + CHA
  • Enemies take 3d6 radiant damage
  • Shard destroyed.
  Level 9 – Perfect Reflections   Whenever you teleport:
  • Create one shard at the starting location.
  Level 11 – Dual Casting   When casting a healing spell, a shard within 30 ft repeats the healing at half value.   Level 14 – Infinite Reflections   When a shard is destroyed:
  • You may immediately create a new shard within 30 ft.
Once per round.   Level 18 – Illusion Network   All shards are connected. Once per turn:
  • You may teleport between any shards without spending Dimensional Step.
  Level 20 – Mirror Goddess   Ultimate ability (once per long rest). Action. For 1 minute:
  • Maximum shards active
  • Shard healing doubled
  • Allies inside shard aura gain resistance to all damage
Spells
Always Prepared Spells
Details
Spellcasting Ability: Charisma Spell List:
  • Use the Bard spell list with additional spells always known
  • use the Bard's spellcasting rules to determine slots and levels
Subclasses
Path of Life Exchange
  • Level 3 – Life Exchange
  Your shards no longer deal damage. Instead: You may use an action to command a shard to heal:
  • Heal 4d6 + CHA to a creature in its aura.
Uses: CHA modifier per long rest   Level 6 – Rapid Healing Whenever a creature receives shard healing:
  • They gain temporary HP equal to your proficiency bonus.
  Level 10 – Overflowing Vitality   If a target is healed above maximum HP:
  • Excess becomes temporary HP up to twice your CHA modifier
.   Level 14 – Restoration Pulse   Once per turn when a shard heals it also removes one condition:
  • Charmed
  • Frightened
  • Poisoned
  Path of Resonant Illusion   Level 3 – Resonance Beam As an action:
  • A shard fires an illusion beam at a creature within 60 ft
. Damage: 2d8 psychic Scales:
  Level 6 – Echoing Damage   When a shard damages a target:
  • Another shard may repeat the attack at half damage.
  Level 10 – Hallucination Field   Enemies inside shard aura suffer:
  • Disadvantage on perception checks
  • −2 to attack rolls
  Level 14 – Reality Fracture   Once per turn when a shard deals damage:
  • You may teleport the target 10 ft in any direction.
  Path of Fractured Reality   Level 3 – Swap   Bonus Action:
  • Swap positions with one of your shards.
Range: 60 ft   Uses: Proficiency bonus per long rest   Level 6 – Mirror Dash   When you teleport:
  • Allies within 10 ft of the starting point may move 10 ft without provoking opportunity attacks.
  Level 10 – Dimensional Collapse   As an action pull creatures within 20 ft of a shard toward it.
  • Enemies must succeed a Strength save or be pulled 15 ft.
  Level 14 – Split Existence   When you teleport:
  • Create an illusion duplicate that lasts 1 round.
  • Enemies attacking you must roll a DC 15 WIS save to determine if they hit the illusion.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems