| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| +0 | Strength | |
| +6 | Dexterity | |
| +0 | Constitution | |
| +7 | Intelligence | |
| +5 | Wisdom | |
| +7 | Charisma |
| +3 | Acrobatics | DEX | |
| +5 | Animal Handling | WIS | |
| +4 | Arcana | INT | |
| +0 | Athletics | STR | |
| +4 | Deception | CHA | |
| +4 | History | INT | |
| +2 | Insight | WIS | |
| +4 | Intimidation | CHA | |
| +4 | Investigation | INT |
| +2 | Medicine | WIS | |
| +4 | Nature | INT | |
| +2 | Perception | WIS | |
| +4 | Performance | CHA | |
| +7 | Persuasion | CHA | |
| +4 | Religion | INT | |
| +6 | Sleight of Hand | DEX | |
| +6 | Stealth | DEX | |
| +2 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type |
|---|
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
>Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
>You learn the misty step spell and one 1st-level spell of your choice. The 1st-level spell must be from the divination or enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.
| Eclipsar | Liminus | Obscurus | Ferox |
|---|---|---|---|
| Astral Kitty | Necro Raven | Magical Possum | Coeurl Kit |
| Sky Kraken | Draculean Bat | Baby Slime | Baby Stoneshark |
| Mini Giant Jumping Spider | Mini Reaper | Bleep | Kopicara |
| Spirit Owlet | Boggart | Confusnurl | Compy |
| Flumphlet | Grinner | Cu Sith | Goldhog |
| Caladrius | Chittering Chomper | Floating Crystal | Owlcub |
| Psychic Goldfish | Fleshling | Jackalope | Sporeling |
| Remidreju | Ghost Lantern | Pocket Mimic | Sproutling |
| Shard | Grim Peeper | Sentient Spellbook | Clurichaun |
| Flittik | Skeletal Pseudodragon | Skvadr | Flower |
| Crystal Bug | Sparkskull | Mothchild | All the Drakelings |
| Stollite | Babayachka | ||
| Tothlaluglet | Mecha-Familiar |
| d10 | Behavior |
|---|---|
| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |
| 2-6 | The creature doesn't move or take actions this turn. |
| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
| 9-10 | The creature can act and move normally. |
| Level | Proficiency Bonus | Abilities | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | +2 | Spellcasting, Summoner’s Menagerie | 4 | 2 | 2 | - | - | - | - | - | - | - | - |
| 2 | +2 | House of Conjury | 4 | 3 | 3 | - | - | - | - | - | - | - | - |
| 3 | +2 | - | 4 | 4 | 4 | 2 | - | - | - | - | - | - | - |
| 4 | +2 | Ability Score Improvement | 5 | 5 | 4 | 3 | - | - | - | - | - | - | - |
| 5 | +3 | - | 5 | 6 | 4 | 3 | 2 | - | - | - | - | - | - |
| 6 | +3 | Summoner’s Gift, House Feature | 5 | 7 | 4 | 3 | 3 | - | - | - | - | - | - |
| 7 | +3 | - | 5 | 8 | 4 | 3 | 3 | 1 | - | - | - | - | - |
| 8 | + 3 | Ability Score Improvement | 5 | 9 | 4 | 3 | 3 | 2 | - | - | - | - | - |
| 9 | +4 | - | 5 | 10 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
| 10 | +4 | House Feature | 6 | 11 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
| 11 | +4 | Improved Gift | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 12 | +4 | Ability Score Improvement | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 13 | +5 | - | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 14 | +5 | House Feature | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 15 | +5 | - | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 16 | +5 | Ability Score Improvement | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 17 | +6 | - | 6 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18 | +6 | Superior Gift | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19 | +6 | Ability Score Improvement | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20 | +6 | The Final Gate | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Bria's Mythical Menagerie
0-level (Cantrip) Divination
Bria's Mythical Menagerie
0-level (Cantrip) Abjuration
Bria's Mythical Menagerie
0-level (Cantrip) Divination
PHB'14
0-level (Cantrip) Transmutation
0-level (Cantrip) Conjuration
Bria's Mythical Menagerie
1-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerBria's Mythical Menagerie
1-level Enchantment
Ritual - does not require spell slot, takes 10 minutes longerPHB'14
1-level Evocation
Bria's Mythical Menagerie
1-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerBria's Mythical Menagerie
1-level Abjuration
Ritual - does not require spell slot, takes 10 minutes longerBria's Mythical Menagerie
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerBria's Mythical Menagerie
1-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerPHB'14
1-level Abjuration
1-level Abjuration
Bria's Mythical Menagerie
1-level Transmutation
Bria's Mythical Menagerie
1-level Evocation
1-level Enchantment
2-level Necromancy
2-level Conjuration
2-level Conjuration
Statblocks for your Trinkets, businesses, building, castles, empires.
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