| +12 | Expertise Bonus | |
| +6 | Proficiency Bonus |
| +7 | Strength | |
| +5 | Dexterity | |
| +8 | Constitution | |
| +0 | Intelligence | |
| +9 | Wisdom | |
| +9 | Charisma |
| +5 | Acrobatics | DEX | |
| +3 | Animal Handling | WIS | |
| +0 | Arcana | INT | |
| +13 | Athletics | STR | |
| +3 | Deception | CHA | |
| +0 | History | INT | |
| +3 | Insight | WIS | |
| +9 | Intimidation | CHA | |
| +0 | Investigation | INT |
| +9 | Medicine | WIS | |
| +0 | Nature | INT | |
| +9 | Perception | WIS | |
| +3 | Performance | CHA | |
| +3 | Persuasion | CHA | |
| +6 | Religion | INT | |
| +5 | Sleight of Hand | DEX | |
| +5 | Stealth | DEX | |
| +3 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Longsword | +18 | STR | 1d8+7 | Slashing | |
| Versatile, Sap | |||||
| Javelin | +18 | STR | 1d6+7 | Piercing | |
| Thrown, Slow | |||||
| Spear | +12 | STR | 1d6+7 | Piercing | |
| Thrown, Versatile, Sap | |||||
| Shortbow | +12 | STR | 1d6+7 | Piercing | |
| Ammunition, Range, Two-Handed, Vex | |||||
| Ezüst kereszt | +12 | STR | |||
| shortsword, vámpírok ellen | |||||
| Holy Sword of Tyr | +18 | STR | 2d10+2d8+3+7 | Slashing, Holy | |
| +3 attacks per action, holy helyett void | |||||
<span "color:#bebdb8"><p><b>Paladin Features</b></p></span>
<p><b>Core Paladin Traits</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 109</b></p>
<p>Religion</p>
<p>Medicine</p>
<p><b>Lay On Hands</b></p>
<p><em><b>PH</b></em><em><b><span "color:#dfab01">B-2024</span></b></em><b><span "color:#dfab01">, pg. 109</span></b></p>
<p>You have a pool of healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total of <b>100</b> HP.</p>
<p>As a Bonus Action, you can touch a creature (which could be yourself) and restore a number HP to that creature, up to the maximum amount remaining in the pool.</p>
<p>You can also expend 5 HP from the pool of healing to remove the Poisoned condition from the creature; those points don’t also restore HP to the creature.</p>
<p>Lay On Hands: Healing Pool: 1 Bonus Action</p>
<p>Uses:</p>
<p><b>100</b></p>
<p>/</p>
<p>Long Rest</p>
<p>Current:</p>
<p><b>100</b></p>
<p>Lay On Hands: Heal: 1 Bonus Action</p>
<p>Lay On Hands: Purify Poison: 1 Bonus Action</p>
<p><b>Spellcasting</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 110</b></p>
<p><b>Weapon Mastery</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 110</b></p>
<p><b>Longsword (Sap)</b></p>
<p><em><b>Sap.</b></em> If you hit a creature with a Longsword, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>
<p><b>Javelin (Slow)</b></p>
<p><em><b>Slow.</b></em> If you hit a creature with a Javelin and deal damage to the creature, you can reduce its Speed by 10 ft. until the start of your next turn. If the creature is hit more than once with this property, the Speed reduction doesn’t exceed 10 ft.</p>
<p>Sap (Longsword): 1 Action</p>
<p>Slow (Javelin): 1 Action</p>
<p><b>Fighting Style</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 110</b></p>
<p><b>Blessed Warriorbr-2024110</b></p>
<p><em>Guidance</em></p>
<p><em>(Cantrip)</em></p>
<p><em>Spare the Dying(Cantrip)</em></p>
<p><b>Paladin’s Smite</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 110</b></p>
<p>You always have <em>Divine Smite</em> prepared and cast it without expending a spell slot once per Long Rest.</p>
<p><em>Divine Smite(1st)</em></p>
<p>/</p>
<p>Long Rest</p>
<p><em>Divine Smite(1st)</em></p>
<p><b>Channel DivinityChannel Divinity</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 110</b></p>
You can channel energy directly from the Outer Planes to fuel magical effects. Each time you use this class’s Channel Divinity, you can choose which effect to create. You can use this class’s Channel Divinity 3 times per Long Rest, but can regain one expended use after finishing a Short Rest.</p>
<p>If your Channel Divinity requires a saving throw, the DC equals your Paladin spell save DC (DC <b>16</b>).</p>
<p>Channel Divinity: Divine Sense: 1 Bonus Action</p>
<p>Channel Divinity: 1 Action</p>
<p>Uses:</p>
<p>/</p>
<p>Long Rest</p>
<p><b>Paladin Subclass</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 111</b></p>
<p>Oath of Devotion</p>
<p><b>Oath of Devotion Spells</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 113</b></p>
<p><em>Protection from Evil and Good</em></p>
<p><em>(1st)</em></p>
<p><em>Shield of Faith</em></p>
<p><em>(1st)</em></p>
<p><em>Aid(2nd)</em></p>
<p><em>Zone of Truth(2nd)</em></p>
<p><em>Beacon of Hope</em></p>
<p><em>(3rd)</em></p>
<p><em>Dispel Magic(3rd)</em></p>
<p><em>Freedom of Movement(4th)</em></p>
<p><em>Guardian of Faith(4th)</em></p>
<p><em>Commune</em></p>
<p><em>(5th)</em></p>
<p><em>Flame Strike(5th)</em></p>
<p><b>Sacred Weapon</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 113</b></p>
<p>When you take the Attack action, you can expend one use of Channel Divinity to imbue a Melee weapon with positive energy. For 10 minutes or until you use this feature again, you add <b>+2</b> to attack rolls made with that weapon and each time you can cause it to deal its normal damage type or Radiant damage. The weapon also emits a Bright Light in a 20-ft.-radius and Dim Light 20 ft. beyond that.</p>
<p>You can end this effect early (no action required), and it ends early if you aren’t carrying the weapon.</p>
<p>Sacred Weapon: Imbue Weapon: 1 Action</p>
<p><b>Ability Score Improvement</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 111</b></p>
<p>Heavily Armored</p>
<p><b>Extra Attack</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 111</b></p>
<p>You can attack twice instead of once whenever you take the Attack action on your turn.</p>
<p><b>Faithful Steed</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 111</b></p>
<p>You always have <em>Find Steed</em> prepared, and can cast it once per Long Rest without expending a spell slot.</p>
<p><em>Find Steed(2nd)</em></p>
<p>/</p>
<p>Long Rest</p>
<p><em>Find Steed(2nd)</em></p>
<p><b>Aura of ProtectionAura of Protection Emanation</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 111</b></p>
<p>You radiate a protective aura in a <b>30</b>-ft. Emanation that originates from you. The aura is inactive if you have the Incapacitated condition.</p>
<p>You and your allies in the aura gain a <b>+2</b> to saving throws while in the aura. If another Paladin is present, a creature can benefit from only one Aura of Protection at a time; and chooses which aura while in them.</p>
<p><b>Aura of Devotion</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 114</b></p>
<p>You and your allies have Immunity to the Charmed condition while in your Aura of Protection. If a Charmed ally enters the aura, that condition has no effect on that ally while there.</p>
<p><b>8: Ability Score Improvement</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 111</b></p>
<p>Elemental Adept</p>
<p><b>Abjure Foes</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 111</b></p>
<p>As a Magic action, you can expend on use of this class’s Channel Divinity to overwhelm foes. As you present your Holy Symbol or weapon, you can target up to <b>2</b> creatures that you can see within 60 ft. Each one must make a DC <b>16</b> Wis. saving throw or have the Frightened condition for 1 minute, or until it takes damage.</p>
<p>While Frightened, a target can only do one of the following on its turn: move, take an action, or take a Bonus Action.</p>
<p>Channel Divinity: Abjure Foes: 1 Action</p>
<p><b>Aura of Courage</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 111</b></p>
<p>You and your allies have Immunity to the Frightened condition while in your Aura of Protection. If a Frightened ally enters the aura, that condition has no effect on that ally while there.</p>
<p><b>Radiant Strikes</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 111</b></p>
<p>When you hit a target with an attack roll using a Melee weapon or Unarmed Strike, the target takes an additional <b>1d8</b> Radiant damage.</p>
<p>Radiant Strikes: 1 Action</p>
<p><b>12: Ability Score Improvement</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 111</b></p>
<p>Ability Score Improvement</p>
<p><b>Restoring Touch</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 111</b></p>
<p>When you use Lay on Hands on a creature, you can also remove one or more of the following conditions, expending 5 Hit Points from the healing point for each one removed: Blinded, Charmed, Deafened, Frightened, Paralyzed, or Stunned. The points spent removing the conditions don't also restore HP to the creature.</p>
<p>Lay on Hands: Restoring Touch: 1 Bonus Action</p>
<p><b>Smite of Protection</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 114</b></p>
<p>Whenever you cast <em>Divine Smite</em>, you and your allies have Half Cover while in your Aura of Protection until the start of your next turn.</p>
<p>Smite of Protection: 1 Bonus Action</p>
<p><b>16: Ability Score Improvement</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 111</b></p>
<p>Ability Score Improvement</p>
<p><b>Aura Expansion</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 111</b></p>
<p>Your Aura of Protection is now a 30-ft. Emanation.</p>
<p><b>Epic Boon</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 111</b></p>
<p>Choose an Epic Boon feat</p>
<p>Boon of Dimensional Travel</p>
<p><b>Holy Nimbus</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 114</b></p>
<p>As a Bonus Action, you can imbue your Aura of Protection with holy power for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it until you finish a Long Rest or until you restore your use of it by expending a level 5 spell slot (no action required).</p>
<p><em>Activate this effect by clicking on this feature and selecting Activate Holy Nimbus. Deselect it to stop this effect.</em></p>
<p>No Choice Made</p>
<p>Imbue Aura of Protection: 1 Bonus Action</p>
<p>/</p>
<p>Long Rest</p>
<p><b>Species Traits</b></p>
<p><b>Creature Type</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 187</b></p>
<p>You are a Humanoid.</p>
<p><b>Size</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 187</b></p>
<p>Your size is Medium.</p>
<p><b>Speed</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 187</b></p>
<p>Your speed is 30 ft.</p>
<p><b>Draconic Ancestry</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 187</b></p>
<p>You gain a breath weapon and damage resistance with your chosen dragon type.</p>
<p><b>Silver Dragon</b></p>
<p>You have a Silver Dragon ancestor.</p>
<p><b>Breath Weapon</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 187</b></p>
<p>When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy. You can use your Breath Weapon <b>6</b> times per Long Rest.</p>
<p><b>Breath Weapon (Cold)</b></p>
<p>When you take the Attack action on your turn, you can replace one attack with a breath weapon that is a 15-ft. Cone or a 30-ft. Line that’s 5 ft. wide (choose the shape each time). Each creature must make a DC <b>19</b> Dex. saving throw taking <b>4d10</b> Cold damage on a failed save or half as much damage on a success.</p>
<p>Breath Weapon (Cold): 1 Action</p>
<p>Uses:</p>
<p>/</p>
<p>Long Rest</p>
<p><b>Damage Resistance</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 187</b></p>
<p>You have Resistance to the damage type determined by your Draconic Ancestry trait.</p>
<p><b>Draconic Resistance (Cold)</b></p>
<p>You have resistance to Cold damage.</p>
<p><b>Darkvision</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 187</b></p>
<p>You have Darkvision with a range of 60 ft.</p>
<p><b>Draconic Flight</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 187</b></p>
<p>Once per Long Rest as a Bonus Action, you gain temporary flight for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed.</p>
<p>Draconic Flight: 1 Bonus Action</p>
<p>/</p>
<p>Long Rest</p>
<p><b>Feats</b></p>
<p>Manage Feats</p>
<p><b>Heavily Armored</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 204</b></p>
<p><b>FromPaladin</b></p>
<p><em><b>Ability Score Increase.</b></em> Con. or Str. increased by 1.</p>
<p><em><b>Armor Training.</b></em> You gain training with Heavy armor.</p>
<p>Constitution Score</p>
<p><b>Elemental Adept</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 203</b></p>
<p><b>FromPaladin</b></p>
<p><em><b>Ability Score Increase.</b></em> Int., Wis., or Cha. increased by 1.</p>
<p><em><b>Energy Mastery.</b></em> Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. Spells you cast ignore Resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.</p>
<p><em><b>Repeatable.</b></em> You can take this feat more than once, but you must choose a different damage type each time for Energy Mastery.</p>
<p>Wisdom Score</p>
<p><b>Cold</b></p>
<p><b>Ability Score Improvement</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 202</b></p>
<p><b>FromPaladin</b></p>
<p>Increase one ability score by 2 or two ability scores by 1.</p>
<p>Strength Score</p>
<p>Strength Score</p>
<p><b>Ability Score Improvement</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 202</b></p>
<p><b>FromPaladin</b></p>
<p>Strength Score</p>
<p>Dexterity Score</p>
<p><b>Boon of Dimensional Travel</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 210</b></p>
<p><b>FromPaladin</b></p>
<p><em><b>Ability Score Increase.</b></em> One ability score of your choice increased by 1.</p>
<p><em><b>Blink Steps.</b></em> Immediately after you take the Attack action or the Magic action, you can teleport up to 30 ft. to an unoccupied space you can see.</p>
<p>No Choice Made</p>
<p>Blink Steps: (No Action)</p>
<p><b>Savage Attacker</b></p>
<p><em><b>PHB-2024</b></em><b>, pg. 201</b></p>
<p><b>FromSoldier</b></p>
<span "color:#ec4040"><p>Once per turn when you hit a target with a weapon, you can roll the weapon’s damage dice twice and use either roll against the target.</p></span>
<p></p>
<p></p>
<p>Cruel Sun</p>
<p>Gargantuan size, 6 long rest cooldown, 10 d100 radiant damage</p>
<span "color:#cfcfcf; background-color:#9b9a97"><p></p></span>
<p></p>
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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