Racials: +2 Cha+1 Dex
Level 4: Asi + feat, + 2 Cha, Elvan Accuracy +1 Dex
Level 8: Asi + feat, +2 Dex, Mounted Combatant
Background (Folk Hero)
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan's tools, vehicles (land)
Equipment: A set of artisan's tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a belt pouch containing 10 gp
Feature: Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Specialty
You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people.
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Song of a Hero
Gain 1 addtional Paladin Subclass, 2 additional Channel Div, and Divine Intervention 1 Use per Season.
The Crow's Nest
Leader: Morrígan Whitecrest Azria De Atta; Mori, The Crow of Yggdrasil
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Lore: The Crow of Yggy, He's one of the two prodigal children of potion craft and Genesis Magic. Morri is the son of Salem and Amelia, who supplies all potion craft in Memoria learning from his Father. So, of course his Faction is able to bring the dead to life and the undead back to an eternal rest with their craft and brews. One of the hardest factions to get in if you don't have a certain magic due to it's complications of crafts as well the Rainbow Academies has banned their magic due to the Accident rate of their brews. However, if you do then you are one step closer to learning the craft of Potions and Alchemy.
This faction with witherbloom has found various cures except for those lost by the Ivory and the alterations of the Fog. Keep in mind the goal is to make a potion for any occasions and safely…Hopefully.
Disclaimer: Please don't Mustard Gas and test potions on our potential customers. Morri
PS: With invisible ink "Ignore the Disclaimer if you reached this level of Potion Craft to read this. I need results and we can deal with those accidental studies."
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Origin Skills: Gain Prof in Alchemy(Int) and learn the Solnaria Language (Language of the Dead)
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Faction Level 1
Crow's Brew
As you're blessed by one of the Royal Nature Families, you're able to make magical potions naturally without dealing with the extra steps. You can make potions up to your (Cha or Int + proficiency modifier) once per month. Their Saving Throw DCs, to hit, and spell modifier are based on the person using the potions. To make these potions, it uses gold based on the table below.
Potion Cost
Common: 50 gp
Uncommon: 100 gp
Rare: 250 gp
Very rare: 1,000 GP
Genesis Formula
If you were to out right die you will be revived via the Genesis Formula regaining all potions used during that day of death. Once you do you cannot revive again until the start of the next season or 2 Months in realtime.
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Faction Loyalty 2
Brewing Circle
Whenever you use a Potion you made. You could share those effects to another creature within 60 Feet of you. You can do this Twice per Long Rest.
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Faction Loyalty 3
Familia Animales
You gain a familiar based on the ambrosial brew you make and drink, that you may summon as an action using up a potion in your inventory. Allies or you may pet the creature as an item interaction to gain the effect of the potion used to summon the creature. If it’s a longer effect like a haste potion it only lasts until the start of the person's next turn. This pet effect only happens once and doesn’t stack with the same person. They may gain the benefit back after completing a long rest.
>Genesis Reaction
Whenever you drink a potion. You may use a free action as your crow insignia glows on the flask and doubles the dice of ability or spell and maximizes all dice. So, whenever you or an ally drink a potion double their potency: Healing Pots double dice, Giant Pots last for 2 hours and make you grow an additional size larger, Heroism Pots double temp hp changing the bless die to a d8 and last longer. Etc. This can only be used once until your next Long Rest
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Features & Traits