| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus | |
| +1 | Jack of all Trades |
| -2 | Strength | |
| +5 | Dexterity | |
| +1 | Constitution | |
| +1 | Intelligence | |
| +0 | Wisdom | |
| +6 | Charisma |
| +5 | Acrobatics | DEX | |
| +1 | Animal Handling | WIS | |
| +2 | Arcana | INT | |
| -1 | Athletics | STR | |
| +4 | Deception | CHA | |
| +2 | History | INT | |
| +1 | Insight | WIS | |
| +4 | Intimidation | CHA | |
| +2 | Investigation | INT |
| +1 | Medicine | WIS | |
| +2 | Nature | INT | |
| +1 | Perception | WIS | |
| +9 | Performance | CHA | |
| +9 | Persuasion | CHA | |
| +2 | Religion | INT | |
| +3 | Sleight of Hand | DEX | |
| +5 | Stealth | DEX | |
| +1 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Rapier | +6 | DEX | D8+1+2 | piercing | |
| Finesse | |||||
| 2nd Rapier | +6 | DEX | D8+1+2 | piercing | |
| Finesse | |||||
Bren's Fears
Bren's alignment (Neural-Good)
2x +1 Rapiers
1x Glamourised Chitin Breastplate of Poison Resistance
1x Dagger
Entertainer's pack: (1x Backpack; 1x Bedroll; 2 Costumes; 4 candles; 5 days of rations; a waterskin; a disguise Kit)
1x half-burned child's mask
1x Drum,; 1x Horn; 1x Lyre
2x potions of superior healing
2x Etherealness oil (10 mins to apply. effects: ethereal for 1 hour)
1x Sharpener's oil (1 min to apply. Effects: +3 damage for 1 hour)
1x Bottle of Firewine
2x Googly eyes
I know a story relevant to almost every situation.
Quiet, observant, and theatrical when needed. In combat or conversation, every word and gesture is deliberate.
Memory is survival.
Art is a weapon.
Stories hold the line when steel fails.
The village of Trenen and its inhabitants, but especially: his mother Vorna and father Grask; his mentor, Pellwin Tosk; and his friends Mozzy, Xi-tia, Beruj, Aislinn and Wobbles. Bren believes that for Trenen to thrive, it must be protected — not just with walls and steel, but with meaning, memory, and magic.
The half-burned child’s mask he took from the ruined village of Far Hollow.
Bren believes a forgotten village is a dead one — and he will not let Trenen fade into silence.
He can’t resist the pull of an ancient story or myth — even if the truth may be dangerous to uncover.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
| Level | Proficiency Bonus | Features | Cantrips Known | Spells Known |
|---|---|---|---|---|
| 1 | +2 | Spellcasting, Bardic Inspiration (d6) | 2 | 4 |
| 2 | +2 | Jack of All Trades, Song of Rest (d6) | 2 | 5 |
| 3 | +2 | Bard College : Swords, College Feature : Bonus Proficiencies, Fighting Style, Blade Flourish, Expertise | 2 | 6 |
| 4 | +2 | Ability Score Improvement | 3 | 7 |
| 5 | +3 | Bardic Inspiration (d8), Font of Inspiration | 3 | 8 |
| 6 | +3 | Countercharm, College Feature : Extra Attack | 3 | 9 |
| 7 | +3 | 3 | 10 | |
| 8 | +3 | Ability Score Improvement | 3 | 11 |
| 9 | +4 | Song of Rest (d8) | 3 | 12 |
| 10 | +4 | Bardic Inspiration (d10), Expertise, Magical Secrets | 4 | 14 |
| 11 | +4 | 4 | 15 | |
| 12 | +4 | Ability Score Improvement | 4 | 15 |
| 13 | +5 | Song of Rest (d10) | 4 | 16 |
| 14 | +5 | Magical Secrets, College Feature : Master's Flourish | 4 | 18 |
| 15 | +5 | Bardic Inspiration (d12) | 4 | 19 |
| 16 | +5 | Ability Score Improvement | 4 | 19 |
| 17 | +6 | Song of Rest (d12) | 4 | 20 |
| 18 | +6 | Magical Secrets | 4 | 22 |
| 19 | +6 | Ability Score Improvement | 4 | 22 |
| 20 | +6 | Superior Inspiration | 4 | 22 |
You start with the following equipment, in addition to the equipment granted by your background:
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.
| Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | - | - | - | - | - | - | - | - |
| 2 | 3 | - | - | - | - | - | - | - | - |
| 3 | 4 | 2 | - | - | - | - | - | - | - |
| 4 | 4 | 3 | - | - | - | - | - | - | - |
| 5 | 4 | 3 | 2 | - | - | - | - | - | - |
| 6 | 4 | 3 | 3 | - | - | - | - | - | - |
| 7 | 4 | 3 | 3 | 1 | - | - | - | - | - |
| 8 | 4 | 3 | 3 | 2 | - | - | - | - | - |
| 9 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
| 10 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
| 11 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 16 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | - |
| 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
You master fighting with two weapons, gaining the following benefits:
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
MPMM
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Player’s Handbook
0-level (Cantrip) Enchantment
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (thought it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4) and 17th level (4d4).
Player's Handbook
0-level (Cantrip) Illusion
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object - such as a chair, muddy footprints, or a small chest - it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
PHB
0-level (Cantrip) Transmutation
S:CC
1-level Enchantment
PHB
1-level Evocation
Player’s Handbook
1-level Evocation
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
PHB
1-level Evocation
PHB
2-level Transmutation
PHB
2-level Transmutation
PHB
2-level Illusion
PHB
3-level Illusion
PHB
3-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerStatblocks for your Trinkets, businesses, building, castles, empires.
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