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Airyk Hoypt

5 Level (0/14000 XP for level-up) Noble Background Air Genasi Race / Species / Heritage Alignment
Monk
Level 3
Hit Dice: 3/3
1d8+2 Class 1
Rouge
Level 2
Hit Dice: 2/2
1d6+2 Class 2

STR 10

+0

DEX 20

+5

CON 14

+2

INT 13

+1

WIS 15

+2

CHA 11

+0

42
Hit Points
+10
Initiative (DEX)
17
Armor Class (AC)
+3
Prof. Bonus
40
Speed (walk/run/fly)
12
Passive Perception
5 / 5
Ki
1 / 25
Rage
+6 Expertise Bonus
+3 Proficiency Bonus
+3 Strength
+8 Dexterity
+2 Constitution
+1 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+8 Acrobatics DEX
+2 Animal Handling WIS
+1 Arcana INT
+0 Athletics STR
+0 Deception CHA
+4 History INT
+5 Insight WIS
+0 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+2 Perception WIS
+0 Performance CHA
+3 Persuasion CHA
+1 Religion INT
+5 Sleight of Hand DEX
+5 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Long Bow +5 DEX 1d8+1d4+5 piercing
 fire, heavy, two-handed, (range 150/600)
Dagger +5 DEX 1d6+5 piercing/slashing
 nick, light, thrown, (range 20/60)
Daggers of Illumine +5 DEX 1d6+1d6+5 piercing/slashing
 nick, light, chain lightning, thrown, (range 20/60)
Attacks



  • Unending breath
  • Lightning resistance
  • Blind Fighting (10 ft)
  • Patient Defense (1 Ki)
  • Step of the Wind (1 Ki)
  • Deflect Missle
  • Uncanny Metabolism

Rage


Grappler




Features & Traits


Everlasting Smoke Bottle


(4) Cheap Daggers


Medicine Kit


Gaming Set (Playing Cards)


Thieves Tools




Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 363, Platinum: 0 Money


Common


Draconic


Basic Elvish




Languages & Proficiencies


I judge by character and action. I am confident in my skills as I honed and developed them.




Personality Traits


Privileges should be awarded to all; restricted by none




Ideals


Mother, Monks in my monastery




Bonds

  • Pompous
  • Naive




Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Grappler

Grappler

Prerequisite: 4th+ Level, Strength or Dexterity 13+
Repeatable: No
 

You’re an accomplished wrestler, granting you the following benefits:

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.

Attack Advantage. You have Advantage on Attack Rolls against a creature Grappled by you.

Fast Wrestler. You don’t spend extra movement when you move a creature Grappled by you, provided the creature is your Size or smaller.

Punch and Grab. When you hit a creature with an Unarmed Strike as part of the Attack Action on your turn, you can deal damage to the target and also grapple it. You can use this benefit only once per turn.

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

EEPC

Air Genasi

ability score increase: +1 Dexterity
age: Up to 120 yrs.
alignment: Any
Size: Medium
speed: 30 ft.
Languages:
parent race: Genasi
race features:
Unending Breath. You can hold your breath indefinitely while you’re not incapacitated.
Mingle with the Wind. You can cast the Levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

Thieves' Tools

Tool Common

Characters proficient with thieves' tools can use them to find and disarm traps and to open locks. Normally, these tasks are impossible without appropriate tools. A set of thieves' tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.

Cost: 25 gp Weight: 1 lb


 

DnD 5e XAN

Herbalism Kit

Tool Proficiency with an herbalism kit allows you to identify plants and safely collect their useful elements.
Components. An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several glass jars.
Arcana. Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions.
Investigation. When you inspect an area overgrown with plants, your proficiency can help you pick out details and clues that others might miss.
Medicine. Your mastery of herbalism improves your methods of care with medicinal plants.
Nature and Survival. When you travel in the wild, your skill in herbalism makes it easier to identify plants and spot sources of food that others might overlook.
Identify Plants. You can identify most plants with a quick inspection of their appearance and smell.
HERBALISM KIT

Activity DC
Find plants 15
Identify poison 20

Brewing Potions of Healing. Potions of healing fall into a special category for item crafting, separate from other magic items. A character who has proficiency with the herbalism kit can create these potions. The times and costs for doing so are summarized on the Potion of Healing Creation table.
POTION OF HEALING CREATION
Type Time Cost
Healing 1 day 25 gp
Greater healing 1 workweek 100 gp
Superior healing 3 workweeks 1,000 gp
Supreme healing 4 workweeks 10,000 gp
Common

Cost: 5 gp Weight: 3 lb.


 

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