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Niss-Kala

6 Level (0/23000 XP for level-up) Uthgardt Tribe Memeber Background Yuan-ti Race / Species / Heritage Neutral Alignment
Ranger
Level 6
Hit Dice: 6/6
1d10+0 Class 1

STR 10

+0

DEX 17

+3

CON 10

+0

INT 12

+1

WIS 15

+2

CHA 11

+0

60
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
15
Passive Perception
3 / 3
Drake's Breath
4 / 4
1st spell slots
2 / 2
2st spell slots
Spellcasting ...
+5 Attack mod
WIS Ability
+2 Abi Mod
13 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+3 Strength
+6 Dexterity
+0 Constitution
+1 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+5 Animal Handling WIS
+1 Arcana INT
+3 Athletics STR
+0 Deception CHA
+1 History INT
+5 Insight WIS
+0 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+5 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+1 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Long bow +9 DEX 1d8+3+1d6+3 piercing
 2x támadás,150/600 Heavy, Two-handed, +1d6 acid dmg
Shortsword +6 DEX 1d6+3+1d6+3 Piercing
 Finesse, Light +1d6 Light
Drake bite +5 STR 1d6+3+1d6 Piercing
 Natural weapon
Attacks

Spell Book

Darkvision 60 ft, Poison Resistance, Magic Resistance (advantage vs spells)
Drake companion, Drake's Breath, Extra Attack, Spellcasting, Uthgardt features





Features & Traits

Longbow + 20 arrows, 2 Shortsword, Dagger


Medium armor Chain Shirt





Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money

Common, Uncommon, Dragonic ... hiányzik potolni kell...
Herbalism Kit
Simple weapon, Marital weapon, Light Armor, Medium Armor, Shilds





Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

Explorer's Pack

Adventuring Gear Common

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Cost: 10 gp Weight: 59 lb


 

The statblocks of your class features

Drakewarden


Hit Points

Hit Dice: d10 per Drakewarden level
Hit Points at first Level: See Ranger
Hit Points at Higher Levels: See Ranger

Proficiences

Armor: See Ranger
Weapons: See Ranger
Tools: See Ranger
Saving Throws: See Ranger
Skills: See Ranger

Subclass Options

Draconic Gift

3rd-level Drakewarden feature The bond you share with your drake creates a deeper connection to dragon kind, granting you understanding and empowering your presence. You gain the following benefits:
  • If you can't already, you learn to speak, read, and write Draconic.
  • You learn the thaumaturgy cantrip, which is a ranger spell for you.

Drake Companion

3rd-level Drakewarden feature As an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.   The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.   In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge.   The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes.   Once you summon the drake, you can't do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.  

Bond of Fang and Scale

7th-level Drakewarden feature The bond you share with your drake intensifies, protecting you and stoking the drake's fury. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed.   In addition, while your drake is summoned, you and the drake gain the following benefits:
  • The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium or smaller. While you are riding your drake, it can't use the flying speed of this feature unless your size is small.
  • The drake's Bite attack deals an extra 1d6 damage of the type chosen for the drake's Draconic Essence.
  • You gain resistance to the damage type chosen for the drake's Draconic Essence.

Drake's Breath

11th-level Drakewarden feature   As an action, you can exhale a 30-foot cone of damaging breath or cause your drake to exhale it. Choose acid, cold, fire, lightning, or poison damage (your choice doesn't have to match your drake's Draconic Essence). Each creature in the cone must make a Dexterity saving throw against your spell save DC, taking 8d6 damage on a failed save, or half as much damage on a successful one.   This damage increases to 10d6 when you reach 15th level in this class.   Once you use this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use it again.  

Perfected Bond

15th-level Drakewarden feature   Your bond to your drake reaches the pinnacle of its power. While your drake is summoned, you and the drake gain the following benefits:
  • The drake's Bite attack deals an extra 1d6 damage of the type chosen for its Draconic Essence (for a total of 2d6 extra damage).
  • The drake grows to Large size. When you ride your drake, it is no longer prohibited from using the flying speed of Bond of Fang and Scale.
  • When either you or the drake takes damage while you're within 30 feet of each other, you can use your reaction to give yourself or the drake resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

 

Dragonbrew Alchemist

Prerequisites Ranger 3rd level Drakewarden subclass

A Dragonbrew Alchemist egy különleges ranger, aki a drake társával együtt elementális, alkoholos főzeteket készít. Ezek a főzetek harci előnyöket, vadászati képességeket és humoros mellékhatásokat biztosítanak. A drake aktív eleme minden főzetet befolyásol, és a sárkány maga is megihatja őket, külön hatásokkal.

A főzetek alkoholosak, ezért minden használat után Részegedés mentőt kell dobni. A főzetekhez tartozó RP‑hozzávalók opcionálisak: a játékos döntheti el, hogy beszerzi‑e őket, vagy egyszerűen elkészíti a főzetet.

SZINTENKÉNTI KÉPESSÉGEK

3. szint – Dragonbrew Initiate

Dragonbrew Still

Megtanulsz alkoholos főzeteket készíteni a drake segítségével. Naponta 2 főzetet készíthetsz (long rest után visszatöltődik). Egy főzet elkészítése: 10 perc.

Elemental Catalyst

A drake aktuális eleme minden főzetre automatikusan ad egy bónuszt:

ElemBónusz
Tűz+1d4 extra sebzés az első támadásra
Jég+1 AC 1 körre
SavA célpont AC-je –1 a következő ranger támadásra
Villám+5 initiative a következő harcban
MéregAdvantage a következő Constitution save-re

Részegedés mechanika

Minden főzet elfogyasztása után: Con save DC = 10 + az aznapi főzetek száma. A részegedés fokozatai és hatásai a feat végén találhatók.

Elérhető főzetek (3. szint):

(A részletes hatások az itemekben lesznek.)

5. szint – Elemental Brews I

Napi főzetlimit: 3

Mostantól naponta 3 főzetet készíthetsz.

Új főzetek:

7. szint – Dual Brew Mastery

Kettős főzés

Ugyanabból a főzetből két adagot készíthetsz egyszerre (egy a rangernek, egy a drake-nek). Ez egy főzetnek számít a napi limitből.

11. szint – Elemental Brews II

Új főzetek:

A drake’s Breath képességgel is szinergiába lépnek.

15. szint – Master Brews

Napi főzetlimit: 4

Új főzetek:

20. szint – Legendary Brew

Legendás főzet (naponta 1×)

Készíthetsz egy legendás főzetet, amelyet te vagy a drake ihat meg.

Választható legendás főzetek:

RÉSZEGEDÉS MECHANIKA (összefoglaló)

Részegedés mentő: Con save DC = 10 + az aznapi főzetek száma.

2. Spicces (d6):

  • d1–2: –1 DEX
  • d3–4: nincs hatás
  • d5–6: +1d4 a következő attack rollra

3. Részeg (d6):

  • d1: összevissza beszél
  • d2: disadvantage Stealth
  • d3: disadvantage INT checks
  • d4: advantage Performance
  • d5: advantage Intimidation
  • d6: +1d4 temporary HP

4. Totál részeg: Speed –10 Disadvantage minden ability check +2 AC

5. K.O.: Eszméletlen 1d4 órára

Főzetek listája

Főzetek alapanyag lista


 


LevelXPAbilities
3—Dragonbrew Still, Hunter’s Brew, Swiftshot Spirit, Courage Liquor
5—Elemental Brews I (Dragonblood Tonic, Predator Brew)
7—Dual Brew Mastery
11—Elemental Brews II (Breathfire Brew, Dragonskin Brew)
15—Master Brews (Elemental Fusion Brew, Dragonrage Spirit)
20—Legendary Brew (Godbrew, Brew of Infinite Essence)

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Drake Compnion CR: 3

Small small, dragon, unaligned
Armor Class: 17
Hit Points: 40
Speed: , climb: 20 40

STR

16 +3

DEX

14 +2

CON

15 +2

INT

8 -1

WIS

12 +1

CHA

8 -1

Skills:

Peception +3

Damage Resistances: acid
Senses:

Darkvision 60 ft, passive perception 13

Languages: understands Draconic but cannot speak
Challenge Rating: 3
Proficiency Bonus: 3

Actions

Bite melee weapon attaack +5 to hit, reach 5 ft, one target
hit: 1d6+3 piercing + 1d6 acid

Drake Berath (Acid)

A drake 15 láb hosszú, 5 láb széles savas sugarat fúj. Minden lény a területen Dex save DC12-t dob.

siker: fél sebzés

sikertelenség: 3d6 acid damage

Statblocks for your spells.

Level 1 Spells

PHB

Hunter's Mark

1-level Divination

Casting Time 1 Bonus Action
Range 90 feet
Duration Concentration, Concentration, up to 1 hour
Components V

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At higher levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Class(es): Paladin, Ranger

Weapon Attack Damage+ 1d6

PHB

Absorb Elements

1-level Abjuration

Casting Time 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage
Range Self
Duration 1 Round
Components S

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

Class(es): Artificer, Druid, Ranger, Sorcerer, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

D&D 5e PHB Page 230

Cure Wounds

1-level Evocation

Casting Time 1 action
Range Touch
Duration Instantaneous
Components V, S

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Class(es): Bard, Cleric, Druid, Paladin, Ranger

D&D 5e PHB Page 243

Fog Cloud

1-level Conjuration

Casting Time 1 action
Range 120 feet
Duration Concentration, 1 hour
Components V, S

You create a 20-foot radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

Class(es): Druid, Ranger, Sorcerer, Wizard

Level 2 Spells

PHB

Pass Without Trace

2-level Abjuration

Casting Time 1 Action
Range Self
Duration up to 1 Hour
Components V, S, M
Materials ashes from a burned leaf of mistletoe and a sprig of spruce

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Class(es): Druid, Ranger, Cleric (Trickery Domain), Monk (Way of Shadow)

PHB

Spike Growth

2-level Transmutation

Casting Time 1 Action
Range 150 feet
Duration Concentration, Concentration, up to 10 minutes
Components V S M
Materials (seven sharp thorns or seven small twigs, each sharpened to a point)

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

Class(es): Cleric, Druid, Ranger

Area of Effect20-foot Radius
2d4 Piercing Damage

Statblocks for your Trinkets, businesses, building, castles, empires.


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