Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

Baelor

5 Level (0/14000 XP for level-up) Entertainer Background Forest Gnome Race / Species / Heritage CN Alignment
Bard
Level 5
Hit Dice: 3/5
1d8+3 Class 1

STR 8

-1

DEX 16

+3

CON 16

+3

INT 8

-1

WIS 8

-1

CHA 18

+4

43
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
4 / 4
Bardic Inspiration
Spellcasting ...
+7 Attack mod
CHA Ability
+4 Abi Mod
15 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+1 Jack of all Trades
-1 Strength
+6 Dexterity
+3 Constitution
-1 Intelligence
-1 Wisdom
+7 Charisma
saving throws
+6 Acrobatics DEX
+0 Animal Handling WIS
+0 Arcana INT
+0 Athletics STR
+7 Deception CHA
+0 History INT
+0 Insight WIS
+5 Intimidation CHA
+0 Investigation INT
skills
+0 Medicine WIS
+0 Nature INT
+5 Perception WIS
+10 Performance CHA
+5 Persuasion CHA
+0 Religion INT
+6 Sleight of Hand DEX
+4 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +3 DEX 1d4+3 Piercing
 Finesse, Light, Thrown (20/60)
Rapier +3 DEX 1d8+3 piercing
 Finesse
Shortsword +6 DEX 1d6+3 piercing
 Finesse, Light
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Thunderclap +7 Action Self Instant 1d6 S
 Notes:Each creature in a 5-foot Emanation originating from you must succeed on a Constitution saving throw or take 1d6 Thunder damage. The spell’s thunderous sound can be heard up to 100 feet away.
True Strike +7 Action Self Instant SM (weapon)
 Notes:Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice). Cantrip Upgrade. Whether you deal Radiant damage or the weapon’s normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).
Vicious Mockery +7 Action 60 Instant 1d6 V
 Notes:You unleash a string of insults laced with subtle enchantments at one creature you can see or hear within range. The target must succeed on a Wisdom saving throw or take 1d6 Psychic damage and have Disadvantage on the next attack roll it makes before the end of its next turn.

Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Comprehend Languages +7 Action or Reaction Self Instant VSM
 Notes:For the duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn't decode symbols or secret messages.
Cure Wounds +7 Action Touch 1 Hour VS
 Notes:A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
Healing Word +7 Bonus Action 60 Instant V
 Notes:A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
Heroism +7 Action Touch Concentration, 1 min VS
 Notes:A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to the Frightened condition and gains Temporary Hit Points equal to your spellcasting ability modifier at the start of each of its turns.

Level 2 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Enlarge/Reduce +7 Action 30 Concentration, 1 min VSM
 Notes:For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an unwilling creature, it can make a Constitution saving throw. On a successful save, the spell has no effect. Everything that a targeted creature is wearing and carrying changes size with it. Any item it drops returns to normal size at once. A thrown weapon or piece of ammunition returns to normal size immediately after it hits or misses a target. Enlarge. The target’s size increases by one category—from Medium to Large, for example. The target also has Advantage on Strength checks and Strength saving throws. The target’s attacks with its enlarged weapons or Unarmed Strikes deal an extra 1d4 damage on a hit. Reduce. The target’s size decreases by one category—from Medium to Small, for example. The target also has Disadvantage on Strength checks and Strength saving throws. The target’s attacks with its reduced weapons or Unarmed Strikes deal 1d4 less damage on a hit (this can’t reduce the damage below 1).
Hold Person +7 Action 60 Concentration, 1 min VSM
 Notes:Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Suggestion +7 Action 30 Concentration, up to 8 hrs VM
 Notes:You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to the target or its allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or you could say, “Stop fighting, leave this library peacefully, and don’t return.” The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.

Level 3 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Mass Healing Word +7 Bonus Action 60 Instant V
 Notes:Up to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier.

Dagger (2), Leather Armor, Pan Flute, Entertainer's Pack, 2 Costumes, Mirror, Perfume, Traveler's Clothes, Ocarina, Harmonica, Sheet Music, Short Sword, 10 Blue Dragon Scales




Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 362, Platinum: 0 Money

Common, Gnomish, Halfling





Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems