===TOOLS===
===EQUIPPED TOOLS MARKED WITH [E]===
You have mastered the ability to craft Tools for offense
and defense. You can now equip Tools as listed in the
table for each respective Crest. You can swap your
equipped Tools during a Long Rest, and all Tool uses
are restored at the end of a Long Rest.
===RED TOOLS===
Longpin: You can replace one of your attacks as part of the Attack action to make an attack with a Longpin. This Tool ignores resistance to Piercing damage.
Curveclaw: You can replace one of your attacks as part of the Attack action to throw a Curveclaw. You throw the Curveclaw 15 feet forward before it rises 5 feet and travels 15 feet towards you. Creatures in the Curveclaw’s path must succeed on a Dexterity saving throw against your Silk save DC or take 2d4 Slashing damage for every 5 feet the Curveclaw travels over their current position.
Stingshard: Once per turn, you can replace one of your attacks as part of the Attack action to throw a Sting Shard up to 20 feet. Sting Shards last until the end of your next turn. Any enemy creature that moves within or is within 5 feet of a Sting Shard when it lands must make a Dexterity saving throw against your Silk save DC or take 2d8 Piercing damage. A creature only takes half damage on a successful save.
Straight Pin: You can replace one of your attacks as part of the Attack action to make an attack with a Straight Pin.
[E] Flea Brew: As a Bonus Action, you can drink a special concoction called Flea Brew. Drinking Flea Brew increases your movement speed by 5 feet and allows you to make one additional attack as part of the Attack action. This effect
lasts for 2 turns. This effect does not stack with the Beast’s Fury feature.
Uses per Long Rest: 4 uses. Increases at Level 11 (5), and Level 17 (6)
===BLUE TOOL===
Druid's Eyes: When you take damage from a hostile creature or spell, you can use your Reaction to gain 1 Silk Spool.
You can use the Memory Crystal with the same Reaction.
Magma Bell: You gain resistance to Fire damage. You are also immune to the Heat Metal spell.
Warding Bell: After Binding, you gain a protective ward that lasts until the start of your next turn or until you take
damage. The first time you take damage with this ward active, you can reduce the incoming damage by 1d10 + your Weaver level. The ward is then destroyed. If the enemy that hit your ward is within 5 feet of you, that enemy also takes Radiant damage equal to your Silk modifier. You can still use the Memory Crystal and Druid’s Eyes even if you reduce the damage to 0.
Fractured Mask: The first time you take damage and would be reduced to 0 Hit Points but not killed outright, the mask is damaged and you are reduced to 1 hitpoint instead. This feature cannot be used again until the mask is repaired during a Long Rest.
[E] Pollip Pouch: When you damage a creature with a Red Tool, they take an additional 1d4 Poison damage and must make a Constitution saving throw against your Silk Save DC. On a failed save, the creature has the Poisoned
condition for 1 minute. While Poisoned this way, the target takes 1d4 Poison damage at the start of their
turn. At the end of each of its turns, the Poisoned target repeats the save, ending the effect on itself on a success.
===YELLOW TOOL===
Compass: You cannot become lost by non-magical means. You always know which way is North and the time of day. You can pinpoint your exact location if it is represented on a map you are viewing.
Shard Pendant: During a Short Rest, you can restore 50% of the uses of your currently equipped Red Tools (round down). Once you use this ability, you cannot use it again until you take a Long Rest.
Magnetite Brooch: Any time you encounter a dead creature, you are immediately aware of anything of value they have on their corpse. You also have advantage on Dexterity (Sleight of Hand) checks to pickpocket others.
Weighted Belt: As long as you are not Incapacitated, you cannot be forcibly moved or knocked prone against your will.
Dead Bug's Purse: You can craft a Bag of Holding. Your carrying capacity also increases by 50%
[E] Shell Satchel: Your maximum number of Red Tool uses increases by 25% (minimum of 1, round down). Does not apply to Rosary Cannon.
Notes