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Midnight

4 Level (3000/6500 XP for level-up) Criminal Background Kenku Race / Species / Heritage Neutral evil Alignment
Rouge
Level 4
Hit Dice: 4/4
1d8+1 Class 1

STR 16

+3

DEX 14

+2

CON 12

+1

INT 12

+1

WIS 11

+0

CHA 13

+1

9
Hit Points
+4
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
Spellcasting ...
+3 Attack mod
INT Ability
+1 Abi Mod
11 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+6 Strength
+6 Dexterity
+2 Constitution
+4 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+8 Acrobatics DEX
+0 Animal Handling WIS
+2 Arcana INT
+6 Athletics STR
+6 Deception CHA
+2 History INT
+0 Insight WIS
+6 Intimidation CHA
+6 Investigation INT
skills
+0 Medicine WIS
+2 Nature INT
+0 Perception WIS
+2 Performance CHA
+8 Persuasion CHA
+2 Religion INT
+10 Sleight of Hand DEX
+8 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +8 STR 1d4+3 Piercing
 Nick
Shortbow +6 DEX 1d6+2 Piercing
 vex
Shortsword +8 STR 1d6+3 Piercing
 light
Sneak attack +8 STR 1d6+3
Unarmed strike +8 STR 1+3 bludgeoning
Quarterstaff +8 STR 1d6+3 bludgeoning
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Fire bolt 1 Action 120ft instantaneous 1d10
Toll of the dead +2 1 Action 60ft instantaneous 1d8
 Notes:takes 1d12 if missing hp
Mage hand 1 action 30ft 1 minute
 Notes:can't do damage, can't interact with magic items, can't hold more than 10lbs

Level 1 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
false life 1 action self instantaneous
 Notes:2d4+4 temporary hit points
protection from good and evil 1 action touch 10 minutes
 Notes:aberrations, celestials, elementals, fey, fiend, or undead get disadvantage against the target. targets can't be charmed, possessed, or frightened, if the creature is already possessed, charmed or frightened the gain advantage on any new saving throw
comprehend languages 1 action self 1 hour
 Notes:can understand the literal meaning of the language that you hear or see signed. you also understand any written language that you see but u must be touching the surface on the words are written. it takes about 1min to read each page
chromatic orb 1 Action 90ft instantaneous 3d8
 Notes:choose acid, poison, fire, cold, lighting, thunder. if you roll the same number on the d8s the orb leaps to a new target within 30ft, roll new attack and damage roll

Escaped prisoner


Expert forgery- can duplicate other creatures handwriting and craftwork. Advantage on checks made to produce forgers or duplicates


Mimicry- mimic sounds including voices. A creature that hears the sounds can tell they are imitations with a successful insight check rolled against your perception check


Alert- add proficiency bonus to initiative roll


Initiative swap- immediately after you roll initiative you can swap with a willing ally in the same combat. Can’t swap if you or ally is incapacitated


Cunning action- can dash disengage or hide as a bonus


Steady aim- as a bonus action, you give yourself advantage on your next attack roll on the current turn. you can use this feature only if you haven't moved during this turn and after you use it, your speed is 0 until the end of your next turn




Features & Traits

Crampons(2)


Snowshoes


Cold weather clothing


Tent


Rations(8)


Leather armor


Dagger(2)


Shortsword


Shortbow


Arrows(20)


Thieve tool


100ft silk rope


Healer kit


Burglars pack (backpack, ball bearings(50), bell, candles(10), crowbar, flask of oil(7), tinder box, water skin





Equipment Copper: , Silver: 0, Electrum: 0, Gold: 85, Platinum: 0 Money

Languages: dwarf, common, auran, thieves cant


Proficiencies: light armour, finesse/light property, thieves tools





Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

[block: Frappe(hot cocoa dragon) Nyxia Andromeda Kazvold Yveski Melody of the night]

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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