| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +6 | Strength | |
| +6 | Dexterity | |
| +2 | Constitution | |
| +4 | Intelligence | |
| +1 | Wisdom | |
| +2 | Charisma |
| +8 | Acrobatics | DEX | |
| +0 | Animal Handling | WIS | |
| +2 | Arcana | INT | |
| +6 | Athletics | STR | |
| +6 | Deception | CHA | |
| +2 | History | INT | |
| +0 | Insight | WIS | |
| +6 | Intimidation | CHA | |
| +6 | Investigation | INT |
| +0 | Medicine | WIS | |
| +2 | Nature | INT | |
| +0 | Perception | WIS | |
| +2 | Performance | CHA | |
| +8 | Persuasion | CHA | |
| +2 | Religion | INT | |
| +10 | Sleight of Hand | DEX | |
| +8 | Stealth | DEX | |
| +4 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Dagger | +8 | STR | 1d4+3 | Piercing | |
| Nick | |||||
| Shortbow | +6 | DEX | 1d6+2 | Piercing | |
| vex | |||||
| Shortsword | +8 | STR | 1d6+3 | Piercing | |
| light | |||||
| Sneak attack | +8 | STR | 1d6+3 | ||
| Unarmed strike | +8 | STR | 1+3 | bludgeoning | |
| Quarterstaff | +8 | STR | 1d6+3 | bludgeoning | |
Escaped prisoner
Expert forgery- can duplicate other creatures handwriting and craftwork. Advantage on checks made to produce forgers or duplicates
Mimicry- mimic sounds including voices. A creature that hears the sounds can tell they are imitations with a successful insight check rolled against your perception check
Alert- add proficiency bonus to initiative roll
Initiative swap- immediately after you roll initiative you can swap with a willing ally in the same combat. Can’t swap if you or ally is incapacitated
Cunning action- can dash disengage or hide as a bonus
Steady aim- as a bonus action, you give yourself advantage on your next attack roll on the current turn. you can use this feature only if you haven't moved during this turn and after you use it, your speed is 0 until the end of your next turn
Crampons(2)
Snowshoes
Cold weather clothing
Tent
Rations(8)
Leather armor
Dagger(2)
Shortsword
Shortbow
Arrows(20)
Thieve tool
100ft silk rope
Healer kit
Burglars pack (backpack, ball bearings(50), bell, candles(10), crowbar, flask of oil(7), tinder box, water skin
Languages: dwarf, common, auran, thieves cant
Proficiencies: light armour, finesse/light property, thieves tools
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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