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Gimli the 23rd in Dungeons & Dragons 5e

Gimli the 23rd

4 Level (0/6500 XP for level-up) Criminal Background Wood Elf Race / Species / Heritage Chaotic Good Alignment
Rogue (Assassin)
Level 4
Hit Dice: 4/4
1d8+1 Class 1

STR 12

+1

DEX 16

+3

CON 12

+1

INT 9

-1

WIS 12

+1

CHA 12

+1

35
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
35
Speed (walk/run/fly)
13
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+5 Dexterity
+1 Constitution
+1 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+3 Acrobatics DEX
+1 Animal Handling WIS
-1 Arcana INT
+3 Athletics STR
+3 Deception CHA
-1 History INT
+1 Insight WIS
+1 Intimidation CHA
-1 Investigation INT
skills
+1 Medicine WIS
-1 Nature INT
+3 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
-1 Religion INT
+8 Sleight of Hand DEX
+7 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortsword (main) +5 DEX 1d6+3 Piercing
 Light, Finesse, Vex
Shortsword (off) +5 DEX 1d6+3 Piercing
 Light, Finesse, Vex
Dagger +3 STR 1d4+1 Piercing
 Finesse, Light, Thrown (20/60), Nick
Scimitar +3 DEX 1d6+1d4+3 Slashing + Necrotic
 Light, Finesse, Nick
Attacks

Shortsword (x2)


Leather armour


Dagger (x2)


Thieves' tools


Crowbar


Dark common wear


Backpack


Ball Bearings


Bell


10 Candles


Crowbar


Hooded Lantern


7 flasks of Oil


Rope


Tinderbox


Waterskin


Poisoner's Kit


Disguise Kit




Equipment Copper: 7, Silver: 8, Electrum: 0, Gold: 160, Platinum: 0 Money

Common, Elvish, Thieves' Cant


Simple and Martial weapons with Finesse or Light property, Longsword, Longbow, Shortbow


Thieves' tools, Disguise kit, Poisoner's Kit


Light armour





Languages & Proficiencies

Smart


Aura Farming


Friendly





Personality Traits

God





Ideals

Gordon





Bonds

Obsessed with anything gold





Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Fae Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.


 

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trance-like meditation, during which you retain consciousness.


 

Mask of the wild

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


 

Sneak Attack

You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage’s type is the same as the weapon’s type.

You don’t need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn’t have the Incapacitated condition, and you don’t have Disadvantage on the attack roll.


 

Cunning Action

Your quick thinking and agility allow you to move and act quickly. On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide.


 

Weapon Mastery

Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longswords and Javelins.

Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Halberds and Flails.


 

Steady Aim

As a Bonus Action, you give yourself Advantage on your next attack roll on the current turn. You can use this feature only if you haven’t moved during this turn, and after you use it, your Speed is 0 until the end of the current turn.


 

Assassinate

You're adept at ambushing a target, granting you the following benefits.

Initiative. You have Advantage on Initiative rolls.

Surprising Strikes. During the first round of each combat, you have Advantage on attack rolls against any creature that hasn't taken a turn. If your Sneak Attack hits any target during that round, the target takes extra damage of the weapon's type equal to your Rogue level.


 

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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