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Akantha

4 Level (0/6500 XP for level-up) soldier Background Wood Elf Race / Species / Heritage Chaotic Neutral Alignment
Ranger (Slayer)
Level 4
Hit Dice: 3/4
1d10+1 Class 1

STR 14

+2

DEX 16

+3

CON 12

+1

INT 14

+2

WIS 17

+3

CHA 9

-1

40
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
35
Speed (walk/run/fly)
15
Passive Perception
40 / 150
Arrows
Spellcasting ...
+5 Attack mod
WIS Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+5 Dexterity
+1 Constitution
+2 Intelligence
+3 Wisdom
-1 Charisma
saving throws
+3 Acrobatics DEX
+5 Animal Handling WIS
+2 Arcana INT
+4 Athletics STR
-1 Deception CHA
+2 History INT
+3 Insight WIS
+3 Intimidation CHA
+2 Investigation INT
skills
+3 Medicine WIS
+4 Nature INT
+5 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+2 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Longbow +7 DEX 1d8+3 Piercing
 Ammunition (Range 150/600; arrows), Heavy, Two-Handed, Slow
Shortsword +3 DEX 1d6+3 Piercing
 Finesse, Light, Vex
Scimitar +2 STR 1d6+2 Slashing
 Finesse, Light, Nick
Attacks

Spell Book

Studded leather armour


Scimitar


Shortwsord


Fiend Hunter's Longbow


Sprig of mistletoe (focus)


Insignia of Rank (colenel)


Deck of cards


Common wear


Backpack


Bedroll


2 flasks of Oil


Rope


Tinderbox


10 Torches


Waterskin




Equipment Copper: 1, Silver: 9, Electrum: 0, Gold: 143, Platinum: 0 Money

Common, Elvish, Sindarin, Latin


Light and Medium armour, Shield


Common and martial weapons


Land vehicles


Cards





Languages & Proficiencies

Aloof


Honest


Friendly





Personality Traits

Protect nature





Ideals

Companion (Roach the Giant Lizard)





Bonds

Bad at communication





Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Mask of the wild

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


 

Weapon Mastery

Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longswords and Javelins.

Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Halberds and Flails.


 

Favoured Enemy

You may cast Hunter's Mark without using a spell slot twice per long rest. This number increases with the value of Favoured Enemy.


 

Fighting Style

You gain a Fighting Style feat of your choice (see “Feats” for feats). Instead of choosing one of those feats, you can choose the option below.

Blessed Warrior. You learn two Cleric cantrips of your choice (see the Cleric class’s section for a list of Cleric spells). The chosen cantrips count as Paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a Paladin level, you can replace one of these cantrips with another Cleric cantrip.


 

Fae Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.


 

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trance-like meditation, during which you retain consciousness.


 

Hunter's Sense

At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and What they are. You also learn the Armor Class and Current HP of the creature. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.


 

Slayer's Prey

Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon. This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.


 

Statblocks for your familiars, mounts etc.

Monster Manual

Roach the Giant Lizard CR: 1/5

Large beast, unaligned
Armor Class:
Hit Points: 23
Speed: 40 ft , climb: 40 ft

STR

15 +2

DEX

12 +1

CON

13 +1

INT

10 +0

WIS

10 +0

CHA

5 -3

Skills:

Spider Climb

The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.


 

Languages: Understands Elvish
Challenge Rating: 1/5

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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