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Trykron Novius Augustus Starmane in Dungeons & Dragons 5e

Trykron Novius Augustus Starmane

3 Level (1025/2700 XP for level-up) Noble (Retainer) Background Tigrin (Leonin Variant) Race / Species / Heritage Lawful Neutral Alignment
Fighter
Level 3
Hit Dice: 3/3
1d10+3 Class 1

STR 17

+3

DEX 13

+1

CON 16

+3

INT 12

+1

WIS 14

+2

CHA 14

+2

42
Hit Points
+1
Initiative (DEX)
17
Armor Class (AC)
+2
Prof. Bonus
35
Speed (walk/run/fly)
14
Passive Perception
2 / 2
Second Wind
1 / 1
Action Surge
2 / 2
Giant's Might
Spellcasting ...
+4 Attack mod
WIS Ability
+2 Abi Mod
12 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+1 Dexterity
+5 Constitution
+1 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+1 Acrobatics DEX
+2 Animal Handling WIS
+1 Arcana INT
+5 Athletics STR
+2 Deception CHA
+3 History INT
+4 Insight WIS
+2 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+4 Perception WIS
+2 Performance CHA
+4 Persuasion CHA
+1 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Battleaxe +5 STR 1d8(d10)+2+3 slashing
 Versatile
Claws +5 STR 1d4+3 slashing
(Hampered) Light Pistol +3 DEX 1d6+1 piercing
 Light, Reload 12, Range 60/180
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Race: Leonin
  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Claws: Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  • Hunter's Instincts: You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.
  • Daunting Roar: As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can't use it again until you finish a short or long rest.

  • Features & Traits
    Special Response Vest, Riot Shield, Fine Clothes, Signet Ring, Ancestral Badge,

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
    Common (English), German, Spanish, Giant

    Languages & Proficiencies
    1. Despite my higher birth, I do not place myself above other folk. We all share the same blood.
    2. No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.

    Personality Traits
    1. Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)

    Ideals
    1. The citizens must see me as a hero of the people.
    2. I must honor the legacy and teachings my father left me.

    Bonds
    1. By my words and actions, I often bring shame to my family.
    2. When I'm introduced to a challenge or test of physicality, I tend to ignore the warnings of my allies.

    Flaws


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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