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Jouten motes (1) in Dungeons & Dragons 5e

Jouten motes (1)

7 Level (0/34000 XP for level-up) criminal Background Goliath Race / Species / Heritage Alignment
Pugilist
Level 7
Hit Dice: 4/7
1d8+5 Class 1

STR 19

+4

DEX 14

+2

CON 20

+5

INT 9

-1

WIS 10

+0

CHA 17

+3

97
Hit Points
+4
Initiative (DEX)
17
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
4 / 4
Moxxie
Spellcasting ...
+6 Attack mod
CHA Ability
+3 Abi Mod
14 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+7 Strength
+5 Dexterity
+8 Constitution
-1 Intelligence
+0 Wisdom
+3 Charisma
saving throws
+2 Acrobatics DEX
+0 Animal Handling WIS
-1 Arcana INT
+10 Athletics STR
+3 Deception CHA
-1 History INT
+0 Insight WIS
+6 Intimidation CHA
-1 Investigation INT
+5 Tattoo DEX
skills
+0 Medicine WIS
-1 Nature INT
+0 Perception WIS
+3 Performance CHA
+6 Persuasion CHA
+6 Religion INT
+5 Sleight of Hand DEX
+5 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Grevs gift +8 STR 1d8+4 blunt
 bouns command dc12
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #

iron Chin


Beginning at 1st level, while you are wearing light or no


armor and not wielding a shield, your AC equals 12 + your


Constitution modifier.



street smart


Beginning at 2nd level, carousing, shadowboxing, and


sparring all count as light activity for the purposes of resting


for you. Additionally, once you have caroused in a settlement


for 8 hours or more, you know all public locations in the city


as if you were born and raised there and you cannot be lost


by nonmagical means while within the city.



Bloodied But unbowed


Starting at 3rd level, when you take damage that reduces


you to half your maximum hit points or less, you can use


your reaction to gain temporary hit points equal to three


times your pugilist level and regain all your expended moxie


points. Once you use this feature, you can’t use it again until


you finish a long rest.



muscle mass


Also at 3rd level, you gain proficiency in Athletics if you


don’t already have it. If you do already have proficiency in


Athletics, your proficiency bonus is doubled for any ability


check that uses that proficiency.



Dig deep


Starting at 4th level, you discover a strength inside you that


can’t be broken. As a bonus action, you gain resistance to


bludgeoning, piercing, and slashing damage for one minute.


At the end of that minute, you gain a level of exhaustion.



Fire Strike. The target takes an extra 1d10 fire damage-You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.-DC+pro+str or con


[/p
Manuvers
Menacing Attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.
Disarming Attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
DC equals 8 + your proficiency bonus + your Strength dice 1D6

Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.


Features & Traits

Fine clothes


work clothes


Fight night out fit


gravedigger 9000


Back pack


grappleing hook chain 30ft


noble ring


mangrove tree cigar box.


Red smoke cigar


Purple smoke cigar


Blue smoke cigar


Green smoke cigar


yellow smoke cigar


orange smoke cigar


common cigar x 8


Comprhen Cigar X1


Magu specx1





Equipment Copper: 13, Silver: 2, Electrum: 25, Gold: 28, Platinum: Money
Giant
common
Gnollish
Infernal
Abisal


Languages & Proficiencies


potions


Health potions


normal x5


greaterx2


1x devils necture


1x sight

potion of climbing x 2


lightning in a bottle x1


alchemist fire x7


achemist ice x1


Acid x8


Potion of growth x0


Potion of stone endurancex0


bloody marithx0


owasisx1


laxative potion fridge x3


dymamite x3


random potion x0







Personality Traits
you are hunted by a beast who eyes are made of blood, its breath a wind that topples empires. Another’s love has bought you a breath of safety. But the shadow behind you lengthens—your time grows thin.

Bonds
Magic Items
This golden pocket watch has a skull-shaped lid with three panes of blue glass that cover its two eyes and nose. At the center of the watch is a secondary dial with a small, skeletal hand that indicates the amount of hit points you have remaining. If you die while the watch is on your person, the watch reverses your personal time stream just long enough to keep you alive, returning you to life with 1 hit point and allowing you to immediately stand up. When the watch reverses time in this way, one of the watch’s three glass panes cracks and can’t be repaired by mundane or magical means. For each pane of cracked glass, there is a cumulative 25 percent chance that the watch fails to reverse time when you die. When all three panes of glass are cracked, the watch becomes nonmagical, although it can still be used to tell the time.
the key dont tell me the odds
Nimble Hadn Warps
Atunnement yes
twice perday you can snag a creature or object and pull yourself toward it. to do so make a range attack on hit pulls you toward at high speed dealing 1d4 per 5ft travel max 4d4.

Astronomer’s Boon: This brass astrolabe has a glass back that sparkles softly when light shines through it. While looking through the glass at the night sky, the names and patterns of any constellation you can see appear alongside their stars on the astrolabe. At the GM’s discretion, you may find one or more of the following constellations while looking through the glass. When you do, the astrolabe begins to glow, and you can use an action to speak the item’s command word to gain the constellation’s respective benefit:

The Drum. 3 stars appear on your back in the shape of a drum. When you roll for initiative, you can expend 1 of the stars as a reaction to grant you and any other friendly creature within 10 feet of you a +1 bonus to the roll. In addition, any creature that gains this bonus to initiative can use a bonus action on its first turn of combat to take either the Dash or Disengage action.
The Knight. 5 stars appear on your arm in the shape of a sword. When you hit with a melee attack, you can choose to expend 1 of the stars as part of the attack to cause the target to take an extra 1d4 radiant damage. Alternatively, if a friendly creature within 30 feet of you that you can see hits a target with a melee attack, you can use your reaction to expend 1 of the stars and empower the attack with light, causing the target to take an extra 1d4 radiant damage.

The Seer. 4 stars appear on your forehead in the shape of an eye. You can use a bonus action to expend 1 of the stars and touch a creature. Once within the next 10 minutes, that creature can choose to add 1d4 to an ability check or saving throw that it makes. It can choose to roll the die before or after making the ability check or saving throw.

The stars remain until the next dusk, at which point any unused stars vanish and are lost. Once the astrolabe has granted a benefit in this way, it can’t be used again until the next dusk

Ring of Animal Influence

Source: Dungeon Master's Guide
Ring, rare
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:
Animal Friendship (save DC 13)
Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower
Speak with Animals

Flaws

Brace up


You can use a bonus action and spend 1 moxie point to brace


for attacks. You gain a number of temporary hit points equal


to a roll of your fisticuffs die + your pugilist level + your


Constitution modifier. You lose any remaining temporary hit


points gained in this way after 1 minute.


the old one-two


Immediately after you take the Attack action on your turn,


you can spend 1 moxie point to make two unarmed strikes as


a bonus action.


<span class="line-spacer d-block"> </span>


stiCk and move


You can use a bonus action and expend 1 moxie point to


attempt to shove a creature or take the Dash action.


<span class="line-spacer d-block"> </span>


Compression Lock. When a creature attempts to break your


grapple and succeeds, you can use your reaction and spend 1


moxie point to force the creature to roll again. The creature


must use the second result.


<span class="line-spacer d-block"> </span>


Quick Pin. When a hostile creature’s movement provokes


an opportunity attack from you, you can use your reaction


and spend 1 moxie point to attempt to grapple the creature


instead of making an opportunity attack


To the Mat. You can use a bonus action and spend 1 moxie


point to make a Strength (Athletics) check with a DC equal


to the AC of one creature within 5 feet of you. On a success,


you grapple the creature and knock it prone.


Meat Shield
Starting at 6th level, when you have an enemy creature
grappled, you gain half cover against all attacks made against
you by a creature you are not grappling. When a weapon
attack made by a creature you are not grappling misses you,
you can use your reaction and spend 1 moxie point to have
that creature make the same attack with a new roll against an
enemy creature you are grappling.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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