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Card Throw

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 60ft
Components: S, M
Duration: Instantaneous
Attack/Save: Ranged

You conjure and then throw a magical card with a random effect. Make a ranged spell attack against the target. On a hit, a target is hit by a card of one of the following colors, which each have a unique effect and purpose. For each target, roll a d6 to determine which color card effects it.

  1. 1. Red: The target takes 1d4 + your spellcasting ability modifier fire damage.
  2. 2. Orange: The target takes 1d4 + your spellcasting ability modifier acid damage.
  3. 3. Yellow: The target takes 1d4 + your spellcasting ability modifier lightning damage.
  4. 4. Green: The target takes 1d4 + your spellcasting ability modifier poison damage.
  5. 5. Blue: The target takes 1d4 + your spellcasting ability modifier cold damage
  6. 6. Violet: The target takes 1d4 psychic damage and must succeed on a Constitution saving throw or become blinded until the end of their next turn.


At higher levels:

The spell creates more than one card when you reach higher levels: two cards at 5th level, three cards at 11th level, and four cards at 17th level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card.

Available for: Warlock, Wizard

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