| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| +0 | Strength | |
| +2 | Dexterity | |
| +3 | Constitution | |
| +6 | Intelligence | |
| +7 | Wisdom | |
| -1 | Charisma |
| +2 | Acrobatics | DEX | |
| +7 | Animal Handling | WIS | |
| +6 | Arcana | INT | |
| +0 | Athletics | STR | |
| -1 | Deception | CHA | |
| +6 | History | INT | |
| +4 | Insight | WIS | |
| -1 | Intimidation | CHA | |
| +3 | Investigation | INT |
| +7 | Medicine | WIS | |
| +3 | Nature | INT | |
| +7 | Perception | WIS | |
| -1 | Performance | CHA | |
| -1 | Persuasion | CHA | |
| +3 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +7 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Glaive | +7 | WIS | 1d10 | slashing | |
| Heavy, reach (5ft), two-handed; additionally acts as spell focus whenever the star map is embedded | |||||
| Meteor Hammer | +5 | DEX | 1d4+2 | piercing and bludgeoning | |
| Finesse, reach (5ft) | |||||
The statblocks of your Weapons, armor and other important/magical equipment
GM Binder
Weapon
Common
| Type | Damage | Damage | Range |
|---|---|---|---|
| Martial Melee | 1d4 / 1d4 | Bludgeoning | 5ft |
Weight: 12oz
GM Binder
Tool
Varies
Creating projects, polishing gems and restoring tarnished jewelry are important parts of a jeweler and require exact motions and precision. Your creations turn drab metals into beautiful pieces of art.
Jeweler's tools consist of a small saw and hammer, files, pliers, and tweezers. Depending on the project, you may need a small cauldron, tongs, molds and more, not included in the stock Jeweler's Tools.
(See GM Binder https://www.gmbinder.com/share/-Lrfe8SOOAkjrBGCrjI4)
Cost: 25gp
Weight: 2lbs
GM Binder
Tool
Varies
While largely used for decoration and design, gems are precious or semiprecious minerals that are cut and polished. They are often valued for the beauty and wonder they invoke, but some have found ways of unlocking the primal magic of nature within their facets.
Gemologist's supplies include a hammer, set of chisels, a small magnifying glass, and a variety of coarse minerals for polishing.
(See GM Binder https://www.gmbinder.com/share/-MmoewBxvhokK8FVGv1G)
Cost: 100gp
Weight: 10lbs
The statblocks of your class features
Tasha's Cauldron of Everything
| 1st | +2 | Druidic, Spellcasting |
|---|---|---|
| 2nd | +2 | Wild Shape, Circle of the Stars - Star Map, Starry Form |
| 3rd | +2 | |
| 4th | +2 | Wild Shape improvement, Ability Score Improvement |
| 5th | +3 | |
| 6th | +3 | Circle of Stars - Cosmic Omen |
| 7th | +3 | |
| 8th | +3 | Wild Shape improvement, Ability Score Improvement |
| 9th | +4 | |
| 10th | +4 | Circle of Stars - Twinkling Constellations |
| 11th | +4 | |
| 12th | +4 | Ability Score Improvement |
| 13th | +5 | |
| 14th | +5 | Circle of Stars - Full of Stars |
| 15th | +5 | |
| 16th | +5 | Ability Score Improvement |
| 17th | +6 | |
| 18th | +6 | Timeless Body, Beast Spells |
| 19th | +6 | Ability Score Improvement |
| 20th | +6 | Archdruid |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Transmutation
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Xanathar's Guide to Everything
0-level (Cantrip) Evocation
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
At higher levels: The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
PHB
0-level (Cantrip) Transmutation
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.
At higher levels: The spell's damage increases by 1d10 when you reach 5th level ( 2d10 ), 11th level ( 3d10 ), and 17th level ( 4d10 ).
PHB
0-level (Cantrip) Divination
You touch one willing creature. Once before the spell ends, the target can roll a 1d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
Statblocks for your Trinkets, businesses, building, castles, empires.
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