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Asterid Mercar in Dungeons & Dragons 5e

Asterid Mercar

9 Level (0/64000 XP for level-up) Knight of the Order Background Half-Elf Race / Species / Heritage Lawful Good Alignment
Paladin
Level 9
Hit Dice: 9/9
1d10+3 Class 1

STR 20

+5

DEX 10

+0

CON 16

+3

INT 9

-1

WIS 10

+0

CHA 20

+5

112
Hit Points
+0
Initiative (DEX)
18
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
14
Passive Perception
+8 Expertise Bonus
+4 Proficiency Bonus
+5 Strength
+0 Dexterity
+3 Constitution
-1 Intelligence
+4 Wisdom
+9 Charisma
saving throws
+4 Acrobatics DEX
+0 Animal Handling WIS
+3 Arcana INT
+9 Athletics STR
+9 Deception CHA
-1 History INT
+0 Insight WIS
+5 Intimidation CHA
+3 Investigation INT
skills
+0 Medicine WIS
-1 Nature INT
+4 Perception WIS
+5 Performance CHA
+9 Persuasion CHA
-1 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Greatsword, +3 +5 STR 2d6+5 Slashing
 Heavy, Two-Handed, Graze
Dagger +5 STR 1d4+5 Piercing
 Finesse, Light, Thrown, Nick
Javelin +5 STR 1d6+5 Piercing
 Thrown, Slow
Attacks
Bag of Holding, Greatsword +3, Blood Fury Tattoo, Spelldrinker Talisman, Ironleaf Plate, Dagger, Javelin, Backpack, Chest, Antimagic Armor Plate, Eldritch Powder, Coin Purse of Holding, Blanket, Candle, Clothes Traveler's, Rations (1 day), Rope Silk (50 feet), Tinderbox, Waterskin, Block of Incense, Lucky Seven (Dragon Edge)

Equipment Copper: 2, Silver: 8, Electrum: 0, Gold: 21425, Platinum: 121 Money
Common, Elvish, Celestial

Languages & Proficiencies
Greater Good. Our lot is to lay down our lives in defence of others. Nation. My city, nation, or people are all that matter. Discipline. Without control, power consumes all. Hope. No any individual is born evil and they should not be punished for it. Protection. My life is a shield between the innocent and the corrupt. Truth. Blind loyalty is not virtue. It is cowardice. Mercy. We don't need more executioners. We need second chances. Justice. Laws can be corrupted. Justice cannot. Atonement. I will spend the rest of my life trying to make things right for what I stood for in the past. Redemption. No one is born truly evil. There is a spark of good in everyone. Conviction. Even if I stand alone, I will stand my ground. Respect. People deserve to be treated with dignity and respect.

Ideals
My honor is my life. Those who fight beside me are those worth dying for. I fight for those who cannot fight for themselves. I don't care if it's hard. If it's right, I'll do it. I have committed to bleed for worse men. I won't turn my back on better ones. I was forged by the Inquisition, even if I broke from it. My past will always chase me. A powerful person used their magic or otherwise to kill my family. I would one day like to bring them to justice. I can think of no better calling than protecting those who need it.

Bonds
I try to be calm and reasonable, but can explode when injustice crosses a line. I have a martyr complex. I believe I'm meant to carry this burden alone. I deeply distrust institutions and religious orderseven those that offer help. I find that magic makes me uncomfortable because of how I was raised, but I want to understand it. I can become reckless or closed-off if a situation echoes past trauma. I cannot let go of the fact that I believe I failed, even when others try to absolve me. I tend to drink to forget the traumas of my past, but I'd like to stop. I don't like to lose control. I keep people at an arm's length. If they get too close, they'll see the cracks.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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