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Solana

14 Level (0/165000 XP for level-up) Noble Background High Elf Race / Species / Heritage Good Alignment
Divine Soul Sorcerer
Level 14
Hit Dice: 14/14
1d6+1 Class 1

STR 12

+1

DEX 18

+4

CON 13

+1

INT 14

+2

WIS 14

+2

CHA 20

+5

75
Hit Points
+4
Initiative (DEX)
14
Armor Class (AC)
+5
Prof. Bonus
30/30
Speed (walk/run/fly)
17
Passive Perception
Spellcasting ...
+10 Attack mod
CHA Ability
+5 Abi Mod
18 Save DC
+10 Expertise Bonus
+5 Proficiency Bonus
+1 Strength
+4 Dexterity
+6 Constitution
+2 Intelligence
+2 Wisdom
+10 Charisma
saving throws
+4 Acrobatics DEX
+2 Animal Handling WIS
+7 Arcana INT
+1 Athletics STR
+5 Deception CHA
+7 History INT
+2 Insight WIS
+5 Intimidation CHA
+2 Investigation INT
skills
+2 Medicine WIS
+2 Nature INT
+7 Perception WIS
+5 Performance CHA
+15 Persuasion CHA
+2 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +9 DEX
Short sword +10 DEX 1d6+1+4
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Mage Hand 1 30ft 1 minI VS
Toll the Dead +7 1 60ft VS
Message 1 120ft 1 Round1 Round VSM
Prestidigitation 1 10ft 1 hr VS
Mending 1 min Touch I VSM
Firebolt 120ft
Spare the Dying
True Strike
Eldritch Blast

Level 1 Spells 5 slots

NAME AB CAST RNG DUR DMG CMP #
Cure Wounds 1 Touch I VS
Inflict Wounds 1 Touch I VS
Sleep 1 90ft 1min VSM
Witch Bolt 30ft
Detect Magic Self
Hellish Rebuke

Level 2 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Prayer of Healing 30ft
Locate Object 1000ft
Suggestion

Level 3 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Counterspell 60ft
Revivify Touch
Sending

Level 4 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Polymorph
Banishment

Level 5 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Teleportation Circle
Dawn

Level 6 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Disintegrate

Level 7 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Teleport


Dark Vision- you can see in dim light for 60 ft and in dark can see as if in dim light. Can’t discern colour in darkness only shades of gray.


Fey Ancestry- Advantage on saving throws against being charmed. Magic can’t put you to sleep.


Trance- Meditate for 4 hours instead of sleep for 8


Favoured by the Gods- If you fail a saving throw or miss with an attack roll, you can roll 2D4 and add it to the total. Once you use this you can’t use it again until after a long rest


Divine Magic- When your spellcasting feature lets you learn a sorcerer cantrip or spell of 1st lvl or higher you can choose the new spell from the cleric or sorcerer spell list, you have to obey all other restrictions and it becomes a sorcerer spell for you. In addition you get the spell cure wounds if good.


Cantrip- You know one cantrip of your choice from the wizard spell list, intelligence is the ability for it.


Font of magic- 2 sorcery points to start 1 more each level. Regain on long rest. Can use sorcery points to create spell slots 1st lvl spell slot costs 2 sorcery points, 2nd costs 3, 3rd costs 5, 4th costs 6 and 5th costs 7.



Magical Guidence- When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success.


Empowered Healing- starting at 6th level whenever you or an ally within 5ft of you rolls dice to determine the number of hit points a spell restores, you can spend 1 sorcery point to reroll any number of those dice once provided you aren’t incapacitated. Once per turn


Meta magic- quickened spell: when you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change casting time to 1 bonus action for this casting Twinned Spell: when you cast a spell that targets only one creature and doesn’t have a range of self you can spend a number of sorcery points equal to the spells lvl to target a second creature in range with the same spell 1 sorcery point if it’s a cantrip. A spell must be incapable of targeting more then one target at current level. Extended Spell- 1 sorcery point to double time of spell duration


Feat- Magic Initiate Warlock- 2 cantrips and one first level spell.


Angelic Form


Starting at 14th level, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you're incapacitated, you die, or you dismiss them as a bonus action.


The affinity you chose for your Divine Magic feature determines the appearance of the spectral wings: eagle wings for good or law, bat wings for evil or chaos, and dragonfly wings for neutrality.






Features & Traits


A set of fine clothes, a signet ring, a scroll of pedigree, 2 daggers, pretty blue dress 1g, perfume midnight fog5g, spelled elephant, sparkling blue dress 10g +1 persuasion, amulet of visions


Bag of holding


100 magic dresses


Endless money pouch


Ring of extended spell casting


+1 short sword




Equipment Copper: 267, Silver: 515, Electrum: 0, Gold: 173, Platinum: 0 Money


Common and Elven (elf) Sylvan(noble) orc(high elf)


Longsword, short sword, short bow, long bow, daggers, darts, slings, quarter staff, light cross bow, gaming set




Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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