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Stix

1 Level (0/300 XP for level-up) Scorned Courier Background Human Race / Species / Heritage Chaotic Good Alignment
Hulk
Level 1
Hit Dice: 1/1
1d12+1 Class 1

STR 15

+2

DEX 11

+0

CON 13

+1

INT 8

-1

WIS 12

+1

CHA 11

+0

13
Hit Points
+0
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
25
Speed (walk/run/fly)
11
Passive Perception
16 / 16
Radiation Pool
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+0 Dexterity
+4 Constitution
-5 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+0 Acrobatics DEX
+3 Animal Handling WIS
-1 Arcana INT
+2 Athletics STR
+0 Deception CHA
-1 History INT
+1 Insight WIS
+2 Intimidation CHA
+1 Investigation INT
skills
+1 Medicine WIS
-1 Nature INT
+1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
-1 Religion INT
+0 Sleight of Hand DEX
+2 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Revolver +5 STR 2d8+1+2 Piercing
 Ammunition (Firearms), Range (40/120), Reload, Sap
Double Barrel Shotgun +5 STR 2d8+1+2 Piercing
 Ammunition (Firearms), Range (30/90), Reload, Sap
Hunting Knife +6 STR 1d4+2+2 Slashing
 Melee, Range (20/60), Finesse, Light, Thrown, Nick
Attacks

Feature: Criminal Contact


You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.


Perk: Tank!


You may use Strength instead of Dexterity when calculating your AC. However, you move like a tank, and you lose 5 feet of your movement speed.


Perk: Bound to Win


If you have more than triple advantage on an attack, and it lands, it counts as critical.




Features & Traits
Double Barrel Shotgun, Hunting Knife, Revolver, Backpack, Flask, RadAway, Rad-X, Addictol, Stimpack, Buffout, Bedroll, Clothes Common, Boots

Equipment Copper: 30, Silver: 0, Electrum: 0, Gold: 30, Platinum: 0 Money
Common, Thieves’ Cant, Common Sign Language

Languages & Proficiencies

I am incredibly slow to trust. Those who seem the fairest often have the most to hide. The best way to get me to do something is to tell me I can’t do it.





Personality Traits
People. Im loyal to my friends, not to any ideals, and everyone else can take a trip down to Hell for all I care. (Neutral)

Ideals
Something important was taken from me, and I aim to steal it back.

Bonds
If theres a plan, Ill forget it. If I dont forget it, Ill ignore it. An innocent person is in prison for a crime that I committed. Im okay with that.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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