| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| -1 | Strength | |
| +3 | Dexterity | |
| +1 | Constitution | |
| +6 | Intelligence | |
| +3 | Wisdom | |
| +1 | Charisma |
| +3 | Acrobatics | DEX | |
| +0 | Animal Handling | WIS | |
| +3 | Arcana | INT | |
| -1 | Athletics | STR | |
| +4 | Deception | CHA | |
| +3 | History | INT | |
| +0 | Insight | WIS | |
| +1 | Intimidation | CHA | |
| +6 | Investigation | INT |
| +9 | Medicine | WIS | |
| +6 | Nature | INT | |
| +0 | Perception | WIS | |
| +1 | Performance | CHA | |
| +4 | Persuasion | CHA | |
| +3 | Religion | INT | |
| +6 | Sleight of Hand | DEX | |
| +6 | Stealth | DEX | |
| +0 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| rapier | +6 | DEX | 1d8+3 | piercing | |
| finesse | |||||
| crossbow (light) | +6 | DEX | 1d8+3 | piercing | |
| dagger | +6 | DEX | 1d6+3 | piercing | |
| finesse, light, thrown (range 20/60) | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Evocation
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
At higher levels: The spell's damage increases by 1d8 when you reach 5th level ( 2d8 ), 11th level ( 3d8 ), and 17th level ( 4d8 ).
PHB, page 238
1-level Transmutation
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.
Statblocks for your Trinkets, businesses, building, castles, empires.
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