| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +5 | Strength | |
| +2 | Dexterity | |
| +4 | Constitution | |
| -1 | Intelligence | |
| +1 | Wisdom | |
| +0 | Charisma |
| +2 | Acrobatics | DEX | |
| +1 | Animal Handling | WIS | |
| -1 | Arcana | INT | |
| +5 | Athletics | STR | |
| +0 | Deception | CHA | |
| -1 | History | INT | |
| +1 | Insight | WIS | |
| +2 | Intimidation | CHA | |
| -1 | Investigation | INT | |
| +2 | cartagerphers | DEX | |
| +2 | cookings | DEX |
| +3 | Medicine | WIS | |
| -1 | Nature | INT | |
| +3 | Perception | WIS | |
| +0 | Performance | CHA | |
| +2 | Persuasion | CHA | |
| -1 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +1 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Accel Axe | +3 | STR | 1d12+3 | slashing | |
| When you hit with this weapon, you gain 1 charge up to a maximum of 5. You lose all charges, if you are knocked unconscious or don't hit a target within 1 minute,When you hit a creature with this weapon, you can expend any number of charges to increase your weapon's damage by +1 for each charge expended.When you jump, you can expend charges to increase your jump's height or distance by an extra 5 feet for each charge expended. If the weapon is very rare or higher, the distance or height is increased by an additional 5 feet per charge.As an action you can expend up to 5 charges to unleash an accelerated slash against a creature within 5 feet of you. That creature must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Strength Modifier. On a failed save, the target takes #d4 slashing damage, where # is equal to the number of charges expended. On a successful save, the target takes half as much damage. This damage is increased to #d6 at rare, #d8 at very rare, and #d10 at legendary. | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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