| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| +0 | Strength | |
| +7 | Dexterity | |
| +2 | Constitution | |
| +2 | Intelligence | |
| +1 | Wisdom | |
| +2 | Charisma |
| +7 | Acrobatics | DEX | |
| +1 | Animal Handling | WIS | |
| -1 | Arcana | INT | |
| +3 | Athletics | STR | |
| +8 | Deception | CHA | |
| -1 | History | INT | |
| +1 | Insight | WIS | |
| +5 | Intimidation | CHA | |
| -1 | Investigation | INT |
| +1 | Medicine | WIS | |
| -1 | Nature | INT | |
| +4 | Perception | WIS | |
| +2 | Performance | CHA | |
| +2 | Persuasion | CHA | |
| -1 | Religion | INT | |
| +10 | Sleight of Hand | DEX | |
| +7 | Stealth | DEX | |
| +1 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| short sword | +7 | DEX | 1d6+4 | piercing | |
| finesse, light | |||||
| short sword | +7 | DEX | 1d6+4 | piercing | |
| finesse, light | |||||
| dagger | +7 | DEX | 1d4+4 | piercing | |
| finesse, light, thrown (range 20/60) | |||||
| dagger | +7 | DEX | 1d4+4 | piercing | |
| finesse, light, thrown (range 20/60) | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
SRD, TCE, Homebrew
Quick Build
You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at Investigation or plan to take up the Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background.
| Level | Prof. Bonus | Features | Sneak Attack |
|---|---|---|---|
| 1st | +2 | Expertise, Sneak Attack, Thieves' Cant | 1d6 |
| 2nd | +2 | Cunning Action | 1d6 |
| 3rd | +2 | Roguish Archetype, Steady Aim | 2d6 |
| 4th | +2 | Ability Score Improvement | 2d6 |
| 5th | +3 | Uncanny Dodge | 3d6 |
| 6th | +3 | Expertise | 3d6 |
| 7th | +3 | Evasion | 4d6 |
| 8th | +3 | Ability Score Improvement | 4d6 |
| 9th | +4 | Roguish Archetype feature | 5d6 |
| 10th | +4 | Ability Score Improvement | 5d6 |
| 11th | +4 | Reliable Talent | 6d6 |
| 12th | +4 | Ability Score Improvement | 6d6 |
| 13th | +5 | Roguish Archetype feature | 7d6 |
| 14th | +5 | Blindsense | 7d6 |
| 15th | +5 | Slippery Mind | 8d6 |
| 16th | +5 | Ability Score Improvement | 8d6 |
| 17th | +6 | Roguish Archetype feature | 9d6 |
| 18th | +6 | Elusive | 9d6 |
| 19th | +6 | Ability Score Improvement | 10d6 |
| 20th | +6 | Stroke of Luck | 10d6 |
Steady Aim (TCE)
3rd-level rogue optional feature As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
| Dice 1d8 | Personality Trait | |||
|---|---|---|---|---|
| 1 | I hide scraps of food and trinkets away in my pockets. | |||
| 2 | I ask a lot of questions. | |||
| 3 | I like to squeeze into small places where no one else can get to me. | |||
| 4 | I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms. | |||
| 5 | I eat like a pig and have bad manners. | |||
| 6 | I think anyone who's nice to me is hiding evil intent. | |||
| 7 | I don't like to bathe. | |||
| 8 | I bluntly say what other people are hinting at or hiding. |
| Dice 1d6 | Ideal | |||
|---|---|---|---|---|
| 1 | Respect. All people, rich or poor, deserve respect. (Good) | |||
| 2 | Community. We have to take care of each other, because no one else is going to do it. (Lawful) | |||
| 3 | Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic) | |||
| 4 | Retribution. The rich need to be shown what life and death are like in the gutters. (Evil) | |||
| 5 | People. I help the people who help me — that's what keeps us alive. (Neutral) | |||
| 6 | Aspiration. I'm going to prove that I'm worthy of a better life. |
| Dice 1d6 | Bond | |||
|---|---|---|---|---|
| 1 | My town or city is my home, and I'll fight to defend it. | |||
| 2 | I sponsor an orphanage to keep others from enduring what I was forced to endure. | |||
| 3 | I owe my survival to another urchin who taught me to live on the streets. | |||
| 4 | I owe a debt I can never repay to the person who took pity on me. | |||
| 5 | I escaped my life of poverty by robbing an important person, and I'm wanted for it. | |||
| 6 | No one else should have to endure the hardships I've been through. |
| Dice 1d6 | Flaw | |||
|---|---|---|---|---|
| 1 | If I'm outnumbered, I will run away from a fight. | |||
| 2 | Gold seems like a lot of money to me, and I'll do just about anything for more of it. | |||
| 3 | I will never fully trust anyone other than myself. | |||
| 4 | I'd rather kill someone in their sleep then fight fair. | |||
| 5 | It's not stealing if I need it more than someone else. | |||
| 6 | People who can't take care of themselves get what they deserve. |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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