Eloryn: Abilities & Features
Eladrin (Autumn) · War Cleric 5 / Paladin 3 (Oath of Vengeance) · Character Level 8
At a Glance
- Cleric Spellcasting (Wisdom): Spell Save DC 16 · Spell Attack +8
- Paladin Spellcasting (Charisma): Spell Save DC 14 · Spell Attack +6
- Speed: 30 ft · Size: Medium · Darkvision: 60 ft
- Languages: Common, Sylvan
- Immunity: Disease (Divine Health)
Cleric Features
Spellcasting (PHB p.58)
Casts prepared cleric spells using Wisdom. Can cast prepared cleric spells as rituals if they have the ritual tag. Uses a holy symbol as a spellcasting focus.
Additional Cleric Spells (TCoE p.30)
Access to the expanded cleric spell list from Tasha's Cauldron of Everything.
Proficiencies (PHB p.57)
Skills: Religion, Insight.
Divine Domain: War (PHB p.58, p.63)
- Bonus Proficiencies. Martial weapons and heavy armor.
- War Priest. When he takes the Attack action, he can make one weapon attack as a bonus action. 5 uses per long rest.
Channel Divinity (PHB p.58)
Channels divine energy to fuel magical effects. Recharges on a short rest.
- Turn Undead (1 action).
- Guided Strike (War Domain, PHB p.63). After making an attack roll but before knowing the result, gain +10 to the roll.
Destroy Undead (CR 1/2 or lower) (PHB p.59)
When an undead fails its save against Turn Undead, it is destroyed outright if its CR is at or below the threshold.
Harness Divine Power (TCoE p.30)
As a bonus action, spend a use of Channel Divinity to regain one expended spell slot of 2nd level or lower. 1 use per long rest.
Cantrip Versatility (TCoE p.31)
Whenever he gains an Ability Score Improvement from this class, he may swap one cleric cantrip for another.
Ability Score Improvement (PHB p.59)
Taken as the
Resilient feat (see Feats).
Paladin Features
Spellcasting (PHB p.84)
Casts prepared paladin spells using Charisma. Uses a holy symbol as a spellcasting focus.
Additional Paladin Spells (TCoE p.52)
Access to the expanded paladin spell list from Tasha's Cauldron of Everything.
Fighting Style: Defense (PHB p.84)
+1 to AC while wearing armor.
Divine Sense (PHB p.84)
As an action, until the end of his next turn, he knows the location of any celestial, fiend, or undead within 60 ft that is not behind total cover, and senses any place or object consecrated or desecrated. 4 uses per long rest.
Lay on Hands (PHB p.84)
A pool of 15 hit points of healing per long rest. As an action, touch a creature to restore any amount from the pool, or spend 5 points to cure one disease or neutralize one poison.
Divine Smite (PHB p.85)
When he hits with a melee weapon attack, he can expend a spell slot to deal 2d8 extra radiant damage, plus 1d8 per slot level above 1st (maximum 5d8), plus 1d8 more against undead or fiends.
Divine Health (PHB p.85)
Immune to disease.
Harness Divine Power (TCoE p.53)
As a bonus action, touch his holy symbol, utter a prayer, and spend a use of Channel Divinity to regain one expended spell slot of 2nd level or lower.
Sacred Oath: Oath of Vengeance (PHB p.85, p.88)
- Oath Spells. Always prepared and don't count against his prepared spells.
- Channel Divinity: Abjure Enemy (1 action). One creature he can see within 60 ft makes a Wisdom save (DC 14). Fiends and undead save with disadvantage. On a failure it is frightened and its speed drops to 0 for 1 minute or until it takes damage. On a success its speed is halved for 1 minute or until it takes damage.
- Channel Divinity: Vow of Enmity (1 bonus action). Choose a creature he can see within 10 ft. He has advantage on attack rolls against it for 1 minute, or until it drops to 0 hit points or falls unconscious.
Eladrin Traits
Creature Type (MotM p.13)
Humanoid, and counts as an elf for any prerequisite or effect that requires one.
Ability Score Increases (MotM p.5)
+2 and +1, applied to Strength and Wisdom.
Eladrin Season: Autumn (MotM p.13)
Peace and goodwill, when summer's harvest is shared with all.
His season can change when he finishes a Trance.
Fey Step (MotM p.13)
As a bonus action, teleport up to 30 ft to an unoccupied space he can see. 3 uses per long rest.
Autumn effect: immediately after he uses Fey Step, up to two creatures of his choice that he can see within 10 ft must succeed on a Wisdom saving throw or be charmed by him for 1 minute, or until he or his companions deal any damage to them.
Fey Ancestry (MotM p.13)
Advantage on saving throws to avoid or end the charmed condition.
Keen Senses (MotM p.13)
Proficient in Perception.
Darkvision (MotM p.13)
Sees in dim light within 60 ft as if it were bright light, and in darkness as if it were dim light (shades of gray only).
Trance (MotM p.13)
He doesn't need to sleep, and magic can't put him to sleep. He finishes a long rest in 4 hours of conscious, trancelike meditation. When the trance ends he may change his season and gains proficiency with two weapons or tools of his choice until his next long rest.
Current trance proficiencies: Calligrapher's Supplies, Cartographer's Tools.
Feats
Resilient (Constitution) (Cleric ASI)
+1 Constitution, and proficiency in Constitution saving throws.