| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +3 | Strength | |
| +2 | Dexterity | |
| +5 | Constitution | |
| +7 | Intelligence | |
| +1 | Wisdom | |
| -1 | Charisma |
| +2 | Acrobatics | DEX | |
| +3 | Animal Handling | WIS | |
| +5 | Arcana | INT | |
| +3 | Athletics | STR | |
| -1 | Deception | CHA | |
| +7 | History | INT | |
| +1 | Insight | WIS | |
| -1 | Intimidation | CHA | |
| +7 | Investigation | INT |
| +1 | Medicine | WIS | |
| +5 | Nature | INT | |
| +1 | Perception | WIS | |
| -1 | Performance | CHA | |
| -1 | Persuasion | CHA | |
| +5 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +3 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Lance | +5 | STR | 1d12+3 | pierce | |
| Reach, Disadvantage at 5 feet | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Basic Attack. Melee Weapon Attack: (5 + your proficiency bonus) to hit, reach 5 ft., one target. Hit: (1d8 + 5) bludgeoning damage.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
0-level (Cantrip) Transmutation
Statblocks for your Trinkets, businesses, building, castles, empires.
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