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yumi

3 Level (0/2700 XP for level-up) swimmer Background human Race / Species / Heritage Alignment
pokemon trainer
Level 3
Hit Dice: 3/3
1d8+0 Class 1

STR 10

+0

DEX 10

+0

CON 10

+0

INT 10

+0

WIS 10

+0

CHA 10

+0

18
Hit Points
+0
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
40
Speed (walk/run/fly)
10
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+2 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+2 Charisma
saving throws
+0 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
+0 Athletics STR
+0 Deception CHA
+0 History INT
+0 Insight WIS
+0 Intimidation CHA
+0 Investigation INT
skills
+2 Medicine WIS
+0 Nature INT
+0 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+0 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
-Mobile:
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
-type master:
You feel drawn to the elements, focusing your skills into a
particular type of Pokémon. Beginning at level 2, increase the
STAB of any Pokémon that is the same type as your
specialization by +1 at all levels. If you select multiple
specializations at later levels, the bonus applies to the new
type as well. If your Pokémon is dual-type and you are
specialized in both types, the bonus is +2
-Drawing Power:
Your Pokémon are trained to draw power from each other.
When you reach level 5, Pokémon of the same type as your
specialized types add 2 to their attack rolls.
Storing Power:
Your skills within your specialized types give your Pokemon a
great defensive power. When you reach level 9, all of your
carried Pokémon within your specialized types have
resistance to a choice of one of your specialization types,
determined at the time of gaining this feature. This type may
never change, so choose wisely. If a Pokémon was once
vulnerable to that type, it now takes the regular amount of
damage.
-Releasing Power:
Your Pokémon are masters of their own types, focusing their
energy in every attack they make. When you reach level 15,
for Pokémon of the same types you are specialized in, their
STAB can be added to any damaging move of their choosing,
even if it is a different type from their own.

Features & Traits
3 pokeballs, 1 potion, a dungeoneer pack, trainer license, 2380p, a staerter pokemon=Froakie wishiwashi, a pokedex

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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