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Diana Livia Harrington in Dungeons & Dragons 5e

Diana Livia Harrington

1 Level (0/300 XP for level-up) Folk Hero Background Human Race / Species / Heritage Lawful Good Alignment
Ranger
Level 1
Hit Dice: 1/1
1d10+1 Class 1

STR 16

+3

DEX 14

+2

CON 12

+1

INT 12

+1

WIS 12

+1

CHA 13

+1

10
Hit Points
+2
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
30/60/-
Speed (walk/run/fly)
13
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+4 Dexterity
+1 Constitution
+1 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+2 Acrobatics DEX
+3 Animal Handling WIS
+1 Arcana INT
+3 Athletics STR
+1 Deception CHA
+1 History INT
+1 Insight WIS
+1 Intimidation CHA
+3 Investigation INT
skills
+1 Medicine WIS
+1 Nature INT
+3 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+1 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +5 STR 1d4+3 Piercing
 Finesse, Light Thrown
Dagger +5 STR 1d4+3 Piercing
 Finesse, Light, Thrown
Longbow +4 DEX 1d8+2 Piercing
 Ammunition, Heavy, Range, Two-Handed
Unarmed Strike +5 STR 1+3 Bludgeoning
Attacks

Ranger Features


Proficiencies


Animal Handling
Stealth
Investigation

Favoured Enemy


You have advantage on Survial cgecks to track your favoured enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spocken by your favoured enemies, if they speak one at all.

Humaniods Humanoids are the main people of the world, both civilized and savage, including humans and a tremendous variety of other species.
Gnolls
Goblinoids
Goblin

Natural Explorer


You have a favoured terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in you chosen terrain, difficult terrain doesn't slow your group's travel, your group can't become lost expect by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.

Forest You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.

Racial Traits


Ability Score Increase



Languages


You can speak, read, and write Commin and one extra language.
Elvish

Features & Traits

Equiment


Arrows (100)
Dagger (2)
Leather Armour (1)
Longbow (1)

Backpack


Bedroll (1)
Holy Water (flask) (2)
Mess Kit (1)
Potion of Healing (1)
Ration (1 day) (20)
Tinderbox (1)
Torch (10)
Waterskin (1)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 91, Platinum: 0 Money

Armour


Light Armour, Medium Armour, Shields

Weapons


Martial Weapons, Simple Weapons

Tools


Vehicles (Land)

Languages


Common, Deep Speech, Elvish, Goblin

Languages & Proficiencies
I would rather make a new friend than a new enemy.
The common folk love me for my kindness and generosity.

Personality Traits
Charity. I always try to help thode in need, no matter what the personal cost.

Ideals
I protect those who cannot protect themselves.

Bonds
Once someone questions my courage, I never back down no matter how dangerous the situation.
I try and save everyone, even if they are a lost cost.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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