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Eisheth Báthory in Dungeons & Dragons 5e

Eisheth Báthory

1 Level (0/300 XP for level-up) Criminal Background Variant Tiefling Race / Species / Heritage Chaotic Good Alignment
Paladin
Level 1
Hit Dice: 1/1
1d10+1 Class 1

STR 15

+2

DEX 12

+1

CON 12

+1

INT 16

+3

WIS 12

+1

CHA 14

+2

11
Hit Points
+1
Initiative (DEX)
18
Armor Class (AC)
+2
Prof. Bonus
30/60/30
Speed (walk/run/fly)
11
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+1 Dexterity
+1 Constitution
+3 Intelligence
+3 Wisdom
+4 Charisma
saving throws
+1 Acrobatics DEX
+1 Animal Handling WIS
+3 Arcana INT
+2 Athletics STR
+2 Deception CHA
+3 History INT
+1 Insight WIS
+4 Intimidation CHA
+5 Investigation INT
skills
+1 Medicine WIS
+3 Nature INT
+1 Perception WIS
+2 Performance CHA
+4 Persuasion CHA
+3 Religion INT
+3 Sleight of Hand DEX
+1 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Longbow +3 DEX 1d8+1 Piercing
 Ammunition, Range: 150 ft./600 ft.
Longsword +4 STR 1d8+2 Slashing
 Versatile (1d10)
Unarmed Strike +4 STR 1+2 Bludgeoning
Attacks

Paladin Features



Proficiencies


Persuasion
Intimidation

Devine Sense


As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallo spell or know the location of any celestial, fiend, undead with 60 ft. that is not behind total cover. You can use this feature 3 times per long rest.

Lay on Hands


You can have a pool of healing power that can restore 5 HP per long rest. As an action, you can tough a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralise a posopn affecting the creature.

Racial Traits



Darkvision


You can see in the darkness (shades of grey) up to 60 ft.

Hellish Resistance


You can have resistance to fire damage.

Variant Tiefling


Winged


You have a flying speed of 30 ft. while you arent wearing heavy armour.

Features & Traits

Equipment


Amulet (1)
Arrows (99)
Chain Mail
Dagger
Longbow
Longsword
Ruby Ring (1)
Shield

Backpack


Bedroll (1)
Cartographer's Tools (1)
Dice Set (1)
Disguise Kit (1)
Mess Kit (1)
Potion of Healing (1)
Rations (1 day) (99)
Rope, Hempen (50 ft.) (1)
Scimitar
Thieves Tools (1)
Tindebox (1)
Torch (10)
Waterskin (1)

Equipment Copper: 0, Silver: 7, Electrum: 0, Gold: 36, Platinum: 0 Money

Armour


Light Armour, Medium Armour, Heavy Armour, Shields

Weapons


Martial Weapons, Simple Weapons

Tools


Disguise Kit

Languages


Abyssal, Common, Infernal

Languages & Proficiencies
I feel tremendous for all who suffer.
Sex is my favourite way to get everything I want.

Personality Traits
Fairness, no one is above law and should be treated equally.

Ideals
I was sentence for crime I did not commit. Now I want find the real murder of my family.

Bonds
Everything good in my life seems to fade away. I am hesitant about new thing.
I am quite a loud person and tend to yell.
I have bounty on my head.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Nyx

Tiny beast, chaotic neutral
Armor Class: 12
Hit Points: 2
Speed: 40 40 , fly: 40 40 , burrow: - 40 , swim: - 40 , climb: 30 40

STR

3 -4

DEX

15 +2

CON

10 +0

INT

3 -4

WIS

12 +1

CHA

7 -2

Skills: Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.   Familiar. In combat, a familiar rolls its own intiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.  

Actions

Attack Restrictions. A familiar can't attack, but it can take other actions as normal.   Claws. Melee Weapon Attack: + 0 to hit, reach 5ft., one target. Hit: 1 slashing damage.
Languages: -

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