| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| +1 | Strength | |
| +2 | Dexterity | |
| +6 | Constitution | |
| +5 | Intelligence | |
| +1 | Wisdom | |
| -1 | Charisma |
| +2 | Acrobatics | DEX | |
| +1 | Animal Handling | WIS | |
| +5 | Arcana | INT | |
| +4 | Athletics | STR | |
| -1 | Deception | CHA | |
| +2 | History | INT | |
| +1 | Insight | WIS | |
| -1 | Intimidation | CHA | |
| +2 | Investigation | INT |
| +1 | Medicine | WIS | |
| +2 | Nature | INT | |
| +1 | Perception | WIS | |
| -1 | Performance | CHA | |
| -1 | Persuasion | CHA | |
| +2 | Religion | INT | |
| +5 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +4 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Revolver | +5 | DEX | 2d8+2 | Piercing | |
| 5-60 ft, 6 bullet chamber. | |||||
| Bolt-action Rifle | +5 | DEX | 3d20+2 | Piercing | |
| 50-125 ft, 1 bullet chamber, reloading property, requires bonus action to fire, 2 and 3’s count as nat 1’s for Bolt-action rifles | |||||
| Survival Knife | +4 | STR | 1d6+1 | Slashing | |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Based on Player's Handbook
0-level (Cantrip) Transmutation
Replacement Series
0-level (Cantrip) Divination
Statblocks for your Trinkets, businesses, building, castles, empires.
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