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Matholomew Musphelheim in Dungeons & Dragons 5e

Matholomew Musphelheim

4 Level (2950/6500 XP for level-up) Scholar Background Tiefling Race / Species / Heritage Chaotic Neutral Alignment
Warlock
Level 4
Hit Dice: 4/4
1d8+1 Class 1

STR 10

+0

DEX 12

+1

CON 13

+1

INT 14

+2

WIS 14

+2

CHA 16

+3

21
Hit Points
+1
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
Spellcasting ...
+5 Attack mod
CHA Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+2 Dexterity
+2 Constitution
+4 Intelligence
+6 Wisdom
+8 Charisma
saving throws
+1 Acrobatics DEX
+2 Animal Handling WIS
+5 Arcana INT
+0 Athletics STR
+7 Deception CHA
+2 History INT
+6 Insight WIS
+3 Intimidation CHA
+2 Investigation INT
skills
+2 Medicine WIS
+2 Nature INT
+2 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+6 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Flintlock +1 DEX 1d10+1 Pierce
 Light
Quaterstaff +0 STR 1d6 Bludgeon
 Light
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Eldritch Blast +5 1 Action 300 Instant 1d10 VS
 Notes:Extra target / damage lvl 5
Prestidigitation 1 Action 10 1 Hour VS
Thaumaturgy
Chill Touch +5 1 Action 120 1 Round 1d8 VS

Level 1 Spells 1 slots

NAME AB CAST RNG DUR DMG CMP #
Command 1 Action 60 1 Round V
Chill Touch +5 1 Action 120 1 Round 1d8 + VS
Witch Bolt +5 1 Action 30 Concentration (1 min) 1d12 VSM
Blindness / Deafness 1 Action 30 1 Min V
 Notes:Extra target above lvl 2 spell
Hellish Rebuke +5 1 Reaction 60 Instant 2d10 VS
 Notes:Used as a level 2 spell

Level 2 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Hold Person 1 Action 60 Concentration VSM
 Notes:Extra target above lvl 2 spells
Chill Touch +5 1 Action 120 1 Round 1d8 + VS
Witch Bolt +5 1 Action 30 Concentration (1 min) 1d12 + VSM
Misty Step 1 Bonus Action 30 Instant V
Hellish Rebuke +5 1 Reaction 60 Instant 2d10 + VS
 Notes:Used as a level 2 spell

Level 3 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Chill Touch +5 1 Action 120 1 Round 1d8 + VS
Witch Bolt +5 1 Action 30 Concentration (1 min) 1d12 + VSM
Hellish Rebuke +5 1 Reaction 60 Instant 2d10 + VS
 Notes:Used as a level 2 spell

Level 4 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Chill Touch +5 1 Action 120 1 Round 1d8 + VS
Witch Bolt +5 1 Action 30 Concentration (1 min) 1d12 + VSM
Hellish Rebuke +5 1 Reaction 60 Instant 2d10 + VS
 Notes:Used as a level 2 spell

Level 5 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Chill Touch +5 1 Action 120 1 Round 1d8 + VS
Witch Bolt +5 1 Action 30 Concentration (1 min) 1d12 + VSM
Hellish Rebuke +5 1 Reaction 60 Instant 2d10 + VS
 Notes:Used as a level 2 spell

Level 6 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Chill Touch +5 1 Action 120 1 Round 1d8 + VS
Witch Bolt +5 1 Action 30 Concentration (1 min) 1d12 + VSM
Hellish Rebuke +5 1 Reaction 60 Instant 2d10 + VS
 Notes:Used as a level 2 spell

Level 7 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Chill Touch +5 1 Action 120 1 Round 1d8 + VS
Witch Bolt +5 1 Action 30 Concentration (1 min) 1d12 + VSM
Hellish Rebuke +5 1 Reaction 60 Instant 2d10 + VS
 Notes:Used as a level 2 spell

Level 8 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Chill Touch +5 1 Action 120 1 Round 1d8 + VS
Witch Bolt +5 1 Action 30 Concentration (1 min) 1d12 + VSM
Hellish Rebuke +5 1 Reaction 60 Instant 2d10 + VS
 Notes:Used as a level 2 spell

Level 9 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Chill Touch +5 1 Action 120 1 Round 1d8 + VS
Witch Bolt +5 1 Action 30 Concentration (1 min) 1d12 + VSM
Hellish Rebuke +5 1 Reaction 60 Instant 2d10 + VS
 Notes:Used as a level 2 spell
Darkvision 60ft
Resistance to Fire
Infernal Legacy
Dark One's Blessing (charisma + lvl = health on kill)
Eldritch Spear (eldritch blast 300ft)
Armor of Shadows (mage armor no spell slot)
Pact of the Blade (soul bound weapon)

Features & Traits
Flintlock
20 bullets, powder
Arcane Focus
Dungeoneer's Pack (10 torches, tinder box, crowbar, 10 ft pole, map kit, 50 caltrops)
Leather Armor
1 Daggers
Quarterstaff
1 vial of Phoenix Blood (not much left)
1 Speak with Animals potion
Fungal mask
1 Fungal protection potion (3/4 left)
Magic Shovel that eats anything (is actually a dog)
1 Scroll of Grease
3 small green gemstones
2 Pieces of Bread
1 horse and wagon
1 humming rock
Cereal License
Stabbing License
Dragon born foot
1 Honey packet
Medkit (10 uses left)

Equipment Copper: 4, Silver: 0, Electrum: 0, Gold: 25, Platinum: 0 Money
Common, Infernal
Light Armor
Simple Weapons

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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