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The Earworm

4 Level (0/6500 XP for level-up) Background Human Race / Species / Heritage Lawful Neutral Alignment
Warlock
Level 4
Hit Dice: 4/4
1d8+2 Class 1

STR 11

+0

DEX 16

+3

CON 14

+2

INT 15

+2

WIS 17

+3

CHA 17

+3

31
Hit Points
+6
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30/60
Speed (walk/run/fly)
13
Passive Perception
Spellcasting ...
+5 Attack mod
CHA Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+3 Dexterity
+2 Constitution
+2 Intelligence
+5 Wisdom
+5 Charisma
saving throws
+3 Acrobatics DEX
+3 Animal Handling WIS
+2 Arcana INT
+0 Athletics STR
+5 Deception CHA
+2 History INT
+3 Insight WIS
+5 Intimidation CHA
+2 Investigation INT
skills
+3 Medicine WIS
+4 Nature INT
+3 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+2 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +8 DEX 1d4+3+3 piercing
Attacks

Spell Book


Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Knows only common, but can speak all languages due to his mask.

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Eldritch Blast

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 120ft
Components: V, S
Duration: Instantaneous
Attack/Save: ranged spell attack
Damage/Effect: force

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

At higher levels:

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Available for: Wizards

Level 1 Spells

Branding Smite

2-level Evocation

Casting Time: 1 bonus action
Range/Area: Self
Components: V
Duration: Concentration, up to 1 minute
Damage/Effect: radiant

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it’s invisible, and the target sheds dim light in a 5 foot radius and can’t become invisible until the spell ends.

At higher levels:

When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

Statblocks for your Trinkets, businesses, building, castles, empires.


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