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Outbacker

5 Level (0/14000 XP for level-up) Background Human Race / Species / Heritage Alignment
Quirk, Combo breaker
Level 5
Hit Dice: 5/5
1d1+5 Class 1

STR 20

+5

DEX 16

+3

CON 20

+5

INT 15

+2

WIS 14

+2

CHA 18

+4

250
Hit Points
+3
Initiative (DEX)
22
Armor Class (AC)
+3
Prof. Bonus
50/80
Speed (walk/run/fly)
12
Passive Perception
/
Warpath
+6 Expertise Bonus
+3 Proficiency Bonus
+8 Strength
+3 Dexterity
+8 Constitution
+2 Intelligence
+2 Wisdom
+4 Charisma
saving throws
+3 Acrobatics DEX
+2 Animal Handling WIS
+2 Arcana INT
+5 Athletics STR
+4 Deception CHA
+2 History INT
+5 Insight WIS
+10 Intimidation CHA
+2 Investigation INT
skills
+2 Medicine WIS
+2 Nature INT
+2 Perception WIS
+7 Performance CHA
+4 Persuasion CHA
+2 Religion INT
+3 Sleight of Hand DEX
+9 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Fist attack +8 STR 2d8+5 Piercing
 + 1d6 Piercing per AC gained
Kick +8 STR 2d8+5 Piercing
 + 1d6 Piercing per AC gained
Bash +8 STR 1d10+5 Piercing
 + 1d8 Piercing per AC gained, knocks person back 15 feet and knocked prone DC 10 + STR MOD
Attacks
Strength from Pain:

What doesn't kill you makes you stronger. This is the creed of all berserkers and you know it well. Starting at 2nd level, when a creature deals damage to you, you can use that pain to fuel your combat prowess. On your next turn, as part of your attack action, you can deal additional damage on your next successful melee attacks equal to half the total damage that creature would have dealt. For example, if an opponent rolls a 12 on their greatsword strike and adds 4 due to their Strength modifier, you can deal 8 additional damage with this feature, regardless of resistances. Gains Temp HP equal to half total damage exeeding 20 and +1 to AC to a max of +5 AC.

Obstruction:

After the outcome of the roll is determined, you can use your reaction to gain a +2 bonus to your Armor Class against that attack, potentially causing the attack to miss with a fake out attack / attack of your own.

Side notes:

( 3 reaction actions )
1 legendary action / reaction
each sucssesful attack can store the previouse damage total ( damage taken from strength from pain ) and adds half of the total to the current as half multiplyer per hit and used on each trun, once used damage resets till next turn
2 attacks - 3 attacks if minions are down.

Features & Traits
Thin cargo pants ( 0 AC MOD ) / thin steampunk leather jacket ( 0 AC MOD ) / light weight black t-shirt

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
SRW common / Thieves

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

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