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Commoner 1

1 Level (0/300 XP for level-up) commoner blacksmith Background Dwarf Race / Species / Heritage neutral Alignment
none
Level 1
Hit Dice: 1/1
1d8+2 Class 1

STR 12

+1

DEX 8

-1

CON 14

+2

INT 9

-1

WIS 8

-1

CHA 10

+0

10
Hit Points
-1
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
25/50/0
Speed (walk/run/fly)
9
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
-1 Dexterity
+4 Constitution
-1 Intelligence
-1 Wisdom
+0 Charisma
saving throws
-1 Acrobatics DEX
-1 Animal Handling WIS
-1 Arcana INT
+1 Athletics STR
+0 Deception CHA
-1 History INT
+1 Insight WIS
+2 Intimidation CHA
-1 Investigation INT
skills
-1 Medicine WIS
-1 Nature INT
-1 Perception WIS
+0 Performance CHA
+2 Persuasion CHA
-1 Religion INT
-1 Sleight of Hand DEX
-1 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Speed.
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against
poison damage (explained in Chapter 9).
Stonecunning.
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Features & Traits
smith’s tools, Smith's hammer

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 4, Platinum: 0 Money
smith’s tools,

Common and Dwarvish
with the battleaxe, handaxe, throwing hammer, and warhammer.

Light and medium armor

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Mountain Dwarf

ability score increase: Your Constitution score increases by 2, and your Strength score increases by 2.
age: Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.
alignment: Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size: Medium
speed: Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Languages: You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
parent race: Dwarf
race features:
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.   Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.   Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.   Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.   Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.   Dwarven Armor Training. You have proficiency with light and medium armor.

Statblocks for companions, followers and other allies.

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