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Yoru Koizumi

6 Level (0/23000 XP for level-up) Background Human Race / Species / Heritage Alignment
Quirk
Level 6
Hit Dice: 6/6
1d8+0 Class 1

STR 20

+5

DEX 17

+3

CON 11

+0

INT 20

+5

WIS 14

+2

CHA 10

+0

41
Hit Points
+3
Initiative (DEX)
13
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
Spellcasting ...
+8 Attack mod
INT Ability
+5 Abi Mod
16 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+8 Strength
+3 Dexterity
+0 Constitution
+8 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+2 Animal Handling WIS
+5 Arcana INT
+8 Athletics STR
+0 Deception CHA
+8 History INT
+2 Insight WIS
+0 Intimidation CHA
+5 Investigation INT
+8 Quirk control INT
skills
+2 Medicine WIS
+5 Nature INT
+2 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+5 Religion INT
+3 Sleight of Hand DEX
+6 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Hidden blade +6 DEX 1d6+3 Piercing
 Hidden blade 1d6
Scythe 2d4 slashing +8 STR 2d4+5 Slashing
 Scythe 2d4
Yo-Yo 1d6 bludgeoning +8 STR 1d6+5 Bludgeoning
 Yo-Yo 1d6
Void Claws +8 STR 2d8+5 Slashing
 Void Claws: 2d8 slashing damage user covers there hands in darkness as they make claws with them. user must make a attack roll then if it hit the oppoenent must make a 17 con save to negate the 5d8 necrotic damage
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Darkness Blast +8 2d10
 Notes:Darkness blast: user conjures a ball of darkness then must roll to hit. On hit user must makes a 2d10 necrotic damage, opponent must make a 15 con save throw
Feat: weapon master You have practiced extensively with a variety of weapons, gaining the following benefits: Increase your Strength or Dexterity score by 1, to a maximum of 20. You gain proficiency with four weapons of your choice. Each one must be a simple or a martial weapon.

Features & Traits
Shadow gloves

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Blood type A

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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