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Y'srega of Aural Lakes in Dungeons & Dragons 5e

Y'srega of Aural Lakes

5 Level (0/14000 XP for level-up) Continental Noble Background Mark of Storm Half-Elf Race / Species / Heritage Neutral Good Alignment
Ranger
Level 5
Hit Dice: 5/5
1d10+2 Class 1

STR 10

+0

DEX 16

+3

CON 14

+2

INT 11

+0

WIS 14

+2

CHA 10

+0

44
Hit Points
+3
Initiative (DEX)
5
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
15
Passive Perception
+6 Expertise Bonus
+3 Proficiency Bonus
+3 Strength
+6 Dexterity
+2 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+9 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
+6 Athletics STR
+0 Deception CHA
+3 History INT
+2 Insight WIS
+3 Intimidation CHA
+0 Investigation INT
skills
+2 Medicine WIS
+0 Nature INT
+8 Perception WIS
+0 Performance CHA
+3 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+6 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Crossbow, Hand, +1 +0 STR 1d6 Piercing
 Ammunition, Range, Light, Loading
Crossbow, Hand, +1 +0 STR 1d6 Piercing
 Ammunition, Range, Light, Loading
Dagger +3 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Dagger +3 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Dagger +3 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Dagger +3 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Dagger +3 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Dagger +3 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Longsword +0 STR 1d8 Slashing
 Versatile
Shortsword +3 DEX 1d6+3 Piercing
 Finesse, Light
Attacks
Crossbow Hand +1, Crossbow Hand +1, Arm Shield, Freerunner's Armor, Grappleshot Crossbow, Adventurer's Belt, Dagger, Dagger, Dagger, Dagger, Dagger, Dagger, Longsword, Shortsword, Shortsword, Backpack, Lute, Pan Flute, Signal Whistle, Case Crossbow Bolt, Climber's Kit, Thieves' Tools, Bomb, Grenade Fragmentation, Mithral Half Plate, Bedroll, Candle, Grappling Hook, Healer's Kit, Rations (1 day), Soap, Waterskin, Cook's Utensils, Woodcarver's Tools, Disguise Kit, Playing Card Set

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 1352, Platinum: 0 Money
Common, Elvish, Sylvan, Abyssal, Primordial, Primordial, Dwarvish, Giant

Languages & Proficiencies
Privacy. I do not wish for my nobility to come up. It may be best if the people of Drakkenheim do not know who I am. At least for now. (Any)

Ideals
I have been sent unwillingly on a diplomatic mission to Drakkenheim. I am to gain political standing in these crumbling ruins.

Bonds
I was forced to lead, but I am very far out of my depth and desperately hoping people do not catch on that I dont know what I am doing here.

Flaws
Hair: Long, Partially Braided, Silvery-white with strands of gold Eyes: Topaz Skin: Fair-Toned Marks/Tattoos: Facial markings at corners of eyes Attire: Commoner's clothes under Hooded Lantern faction leathers and cape draped over gear

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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