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Neytara and Quori: Vakri in Dungeons & Dragons 5e

Neytara and Quori: Vakri

6 Level (0/23000 XP for level-up) Urchin Background Kalashtar Race / Species / Heritage NG Alignment
Bard
Level 6
Hit Dice: 6/6
1d8+0 Class 1

STR 8

-1

DEX 14

+2

CON 10

+0

INT 10

+0

WIS 15

+2

CHA 18

+4

32
Hit Points
+2
Initiative (DEX)
14
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
12
Passive Perception
4 / 4
Bardic inspiration
Spellcasting ...
+7 Attack mod
CHA Ability
+4 Abi Mod
15 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+1 Jack of all Trades
-1 Strength
+5 Dexterity
+0 Constitution
+0 Intelligence
+2 Wisdom
+7 Charisma
saving throws
+3 Acrobatics DEX
+3 Animal Handling WIS
+1 Arcana INT
+0 Athletics STR
+5 Deception CHA
+1 History INT
+3 Insight WIS
+5 Intimidation CHA
+1 Investigation INT
skills
+3 Medicine WIS
+1 Nature INT
+8 Perception WIS
+10 Performance CHA
+10 Persuasion CHA
+1 Religion INT
+8 Sleight of Hand DEX
+8 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Rapier +5 DEX 1d8+2 Piercing
Dagger +5 DEX 1d6+2 Piercing
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Guidance 1 action touch Concentration, up to 1 min VS
 Notes:You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
Vicious Mockery +7 1 action 60ft Instantaneous 2d4 V
 Notes:You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 2d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Dancing Lights
Prestidigitation
Feat: Skill expert.
Bardic inspiration (d8 4 uses per short/long rest, combo tales from beyond)
Tales from beyond ( d8 4 uses per short/long rest, combo bardic inspiration)
Jack of all trades
Song of rest (D6)
Guiding Whispers
Spiritual Focus
Dual minds; resistance psychic damage and adventage wis save
Mind link ( one creature at the time, 60 ft, i must see)
City secrets
Severed from dreams ( I dont "dream")
Font Inspiration
Counter Charm
Spirit Session

Features & Traits

Equipment Copper: 2, Silver: 371, Electrum: 0, Gold: 66, Platinum: 0 Money
I hide scraps of food and trinkets away in my pockets.

Personality Traits
Community. We have to take care of each other, because no one else is going to do it.

Ideals
I owe my survival to another Urchin who taught me to live on the streets.

Bonds
It's not stealing if I need it more than someone else.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Sidebar Tables


Sidebar TimeScore
Awesomeness10
Useability10
Aesthetics10

Level 1 Spells

Sidebar Tables


Sidebar TimeScore
Awesomeness10
Useability10
Aesthetics10

Level 2 Spells

How long can you make a table?

Up to 13-14 to not go into the sidebar, and 20 to not go off the page (on my monitor at least)


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Level 3 Spells

How long can you make a table?

Up to 13-14 to not go into the sidebar, and 20 to not go off the page (on my monitor at least)


Iwonderhowlongicanmakethistablebeforeitlookslikeabsolutepoopactuallyquitelongthatscooliwillusethiseverywhere
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Statblocks for your Trinkets, businesses, building, castles, empires.


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