| +8 | Expertise Bonus | |
| +4 | Proficiency Bonus |
| +2 | Strength | |
| +1 | Dexterity | |
| +1 | Constitution | |
| +1 | Intelligence | |
| +8 | Wisdom | |
| +8 | Charisma |
| +1 | Acrobatics | DEX | |
| +4 | Animal Handling | WIS | |
| +1 | Arcana | INT | |
| +2 | Athletics | STR | |
| +8 | Deception | CHA | |
| +1 | History | INT | |
| +8 | Insight | WIS | |
| +8 | Intimidation | CHA | |
| +1 | Investigation | INT |
| +4 | Medicine | WIS | |
| +1 | Nature | INT | |
| +4 | Perception | WIS | |
| +4 | Performance | CHA | |
| +8 | Persuasion | CHA | |
| +1 | Religion | INT | |
| +1 | Sleight of Hand | DEX | |
| +1 | Stealth | DEX | |
| +4 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Rapier | +7 | STR | 1d8+2 | piercing | |
| Finesse | |||||
| Moonbow | +6 | DEX | 1d8+1 | piercing | |
| Can expend spell slot to do 2d8 radiant, scales w/ spell level, Ammunition, range (150/600), heavy, two-Handed | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
SRD
0-level (Cantrip) Evocation
SRD
1-level Necromancy
SRD
1-level Enchantment
SRD
2-level Conjuration
SRD
2-level Illusion
SRD
2-level Enchantment
SRD
3-level Necromancy
SRD
3-level Illusion
4-level Enchantment
SRD
3-level Evocation
Unearthed Arcana
4-level Enchantment
SRD
3-level Transmutation
4-level Transmutation
This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points. The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality. The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech. The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.
5-level Enchantment
SRD
2-level Enchantment
Statblocks for your Trinkets, businesses, building, castles, empires.
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