| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +0 | Strength | |
| +3 | Dexterity | |
| +4 | Constitution | |
| -1 | Intelligence | |
| -1 | Wisdom | |
| +5 | Charisma |
| +5 | Acrobatics | DEX | |
| -1 | Animal Handling | WIS | |
| -1 | Arcana | INT | |
| +0 | Athletics | STR | |
| +5 | Deception | CHA | |
| -1 | History | INT | |
| -1 | Insight | WIS | |
| +5 | Intimidation | CHA | |
| -1 | Investigation | INT |
| -1 | Medicine | WIS | |
| -1 | Nature | INT | |
| +1 | Perception | WIS | |
| +3 | Performance | CHA | |
| +3 | Persuasion | CHA | |
| -1 | Religion | INT | |
| +5 | Sleight of Hand | DEX | |
| +5 | Stealth | DEX | |
| -1 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Dagger | +5 | DEX | 1d4+3 | Piercing | |
| Finesse, Light, Thrown | |||||
| Dagger | +5 | DEX | 1d4+3 | Piercing | |
| Finesse, Light, Thrown | |||||
| Sickle | +0 | STR | 1d4 | Slashing | |
| Light | |||||
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Light Common
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Simple | 1d4 | Slashing | Light |
Cost: 1 gp Weight: 2 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
Adventuring Gear
Common
A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
Cost: 0.1 gp
Weight: 10Ib
Adventuring Gear
Common
Rope, has 2 hit points and can be burst with a DC 17 Strength check.
Cost: 1 pg
Weight: 10Ib
Adventuring Gear
Common
This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.
Cost: 0.5 gp
Weight: 1Ib
PHB, page 151. Available in the SRD.
Adventuring Gear Varies
Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.
Cost: 2 gp Weight: 5 lbs

The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Homebrew
Statblocks for companions, followers and other allies.
Statblocks for your spells.
SRD
0-level (Cantrip) Evocation
SRD
0-level (Cantrip) Evocation
SRD
0-level (Cantrip) Evocation
0-level (Cantrip) Evocation
Ritual - does not require spell slot, takes 10 minutes longerSRD
1-level Evocation
SRD
1-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.
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