| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +1 | Strength | |
| +5 | Dexterity | |
| +2 | Constitution | |
| +3 | Intelligence | |
| +2 | Wisdom | |
| +2 | Charisma |
| +7 | Acrobatics | DEX | |
| +2 | Animal Handling | WIS | |
| +1 | Arcana | INT | |
| +3 | Athletics | STR | |
| +4 | Deception | CHA | |
| +1 | History | INT | |
| +2 | Insight | WIS | |
| +2 | Intimidation | CHA | |
| +1 | Investigation | INT |
| +2 | Medicine | WIS | |
| +1 | Nature | INT | |
| +4 | Perception | WIS | |
| +2 | Performance | CHA | |
| +4 | Persuasion | CHA | |
| +1 | Religion | INT | |
| +7 | Sleight of Hand | DEX | |
| +5 | Stealth | DEX | |
| +2 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Longbow | +5 | DEX | 1d8+3 | Piercing | |
| Ammunition, Heavy, Range, Two-Handed, Range (150/600) | |||||
| Dagger | +5 | DEX | 1d4+3 | Piercing | |
| Finesse, Light, Thrown | |||||
| Rapier | +5 | DEX | 1d8+3 | Piercing | |
| Finesse | |||||
The statblocks of your Weapons, armor and other important/magical equipment
Dungeon Master's Guide p158
Wondrous Item
Uncommon Requires Attunement
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's colour shifts to camouflage you. Pulling the hood up or down requires an action.
Cost: 500gp
Weight: 2 lbs
The statblocks of your class features
| Level | Proficiency | Features | Sneak Attack |
| 1 | +2 | Expertise, Sneak Attack, Thieves' Cant | 1d6 |
| 2 | +2 | Cunning Action | 1d6 |
| 3 | +2 | Guilds of the Rogues, Steady Aim | 2d6 |
| 4 | +2 | Ability Score Improvement | 2d6 |
| 5 | +3 | Uncanny Dodge | 3d6 |
| 6 | +3 | Expertise | 3d6 |
| 7 | +3 | Evasion | 4d6 |
| 8 | +3 | Ability Score Improvement | 4d6 |
| 9 | +4 | Guild Feature | 5d6 |
| 10 | +4 | Ability Score Improvement | 5d6 |
| 11 | +4 | Reliable Talent | 6d6 |
| 12 | +4 | Ability Score Improvement | 6d6 |
| 13 | +5 | Guild Feature | 7d6 |
| 14 | +5 | Blindesense | 7d6 |
| 15 | +5 | Nobody, Slippery Mind | 8d6 |
| 16 | +5 | Ability Score Improvement | 8d6 |
| 17 | +6 | Guild Feature | 9d6 |
| 18 | +6 | Elusive | 9d6 |
| 19 | +6 | Ability Score Improvement | 10d6 |
| 20 | +6 | Stroke of Luck | 10d6 |
| d8 | Personality Trait | |||
|---|---|---|---|---|
| 1 | I always have a plan for when things go wrong. | |||
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. | |||
| 3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. | |||
| 4 | I would rather make a new friend than a new enemy. | |||
| 5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. | |||
| 6 | I don't pay attention to the risks in a situation. Never tell me the odds. | |||
| 7 | The best way to get me to do something is to tell me I can't do it. | |||
| 8 | I blow up at the slightest insult. |
| d6 | Ideal | |||
|---|---|---|---|---|
| 1 | Honor. I don't steal from others in the trade. (Lawful) | |||
| 2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) | |||
| 3 | Charity. I steal from the wealthy so that I can help people in need. (Good) | |||
| 4 | Greed. I will do whatever it takes to become wealthy. (Evil) | |||
| 5 | People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) | |||
| 6 | Redemption. There's a spark of good in everyone. (Good) |
| d6 | Bond | |||
|---|---|---|---|---|
| 1 | I'm trying to pay off an old debt I owe to a generous benefactor. | |||
| 2 | My ill-gotten gains go to support my family. | |||
| 3 | Something important was taken from me, and I aim to steal it back. | |||
| 4 | I will become the greatest thief that ever lived. | |||
| 5 | I'm guilty of a terrible crime. I hope I can redeem myself for it. | |||
| 6 | Someone I loved died because of a mistake I made. That will never happen again. |
| d6 | Flaw | |||
|---|---|---|---|---|
| 1 | When I see something valuable, I can't think about anything but how to steal it. | |||
| 2 | When faced with a choice between money and my friends, I usually choose the money. | |||
| 3 | If there's a plan, I'll forget it. If I don't forget it, I'll ignore it. | |||
| 4 | I have a 'tell' that reveals when I'm lying. | |||
| 5 | I turn tail and run when things look bad. | |||
| 6 | An innocent person is in prison for a crime that I committed. I'm okay with that. |
| Source: PHB, page 129 |
|---|
Statblocks for your familiars, mounts etc.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 5-8-11 2d4+3 bludgeoning damage.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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