| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +0 | Strength | |
| +1 | Dexterity | |
| +4 | Constitution | |
| +2 | Intelligence | |
| +6 | Wisdom | |
| +3 | Charisma |
| +1 | Acrobatics | DEX | |
| +4 | Animal Handling | WIS | |
| +2 | Arcana | INT | |
| +0 | Athletics | STR | |
| +5 | Deception | CHA | |
| +0 | History | INT | |
| +4 | Insight | WIS | |
| +3 | Intimidation | CHA | |
| +0 | Investigation | INT |
| +4 | Medicine | WIS | |
| +0 | Nature | INT | |
| +6 | Perception | WIS | |
| +3 | Performance | CHA | |
| +3 | Persuasion | CHA | |
| +0 | Religion | INT | |
| +1 | Sleight of Hand | DEX | |
| +1 | Stealth | DEX | |
| +6 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Scimitar | +3 | DEX | 1d6+1 | slashing | |
| Finesse, light | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Transmutation
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
Statblocks for your Trinkets, businesses, building, castles, empires.
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