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Mercenary

Medium humanoid, any
Armor Class: Brute - 18 (scale mail, shield) ; Scout - 15 (studded leather)
Hit Points: 6 + five times your fighter level
Speed: 30 ft

STR

16 +3

DEX

16 +3

CON

13 +1

INT

10 +0

WIS

12 +1

CHA

3 -4

Saving Throws: Str +6, Dex +6
Skills: Athletics +6 (Brute), Stealth +6 (Scout)
Senses: passive Perception 12
Languages: Common and one other language

Hit Dice. The Mercenary has a number of d10 Hit Dice equal to your level. It also gains all the normal benefits of both short and long rests.   Morale. If you fall to 0 hit points the Mercenary does everything in its power to flee and return home.   Rough & Tumble (Brute). The Mercenary can use a bonus action to attempt a Shove or Grapple.   Cunning Strike (Scout). If the Mercenary makes an attack with advantage, it deals 2d6 bonus damage.   Slippery (Scout). The Mercenary can use a bonus action to take the Disengage or Hide action.

Actions

Battleaxe (Brute). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8 +3 slashing damage.   Shortsword (Scout). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6 +3 slashing damage.   Shortbow (Scout). Ranged Attack: +6 to hit, range 80/320, one target. Hit: 1d6 +3 piercing damage.


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